The combination of destructible environments and dynamic action works.
The gaming market has been dominated for some time now by a group of shooters that, to some extent, do not allow themselves to break into the competition due to their concept, because they simply include everything that players want. However, over the weekend we had the opportunity to try out the first-person shooter The Finals, which has undergone open beta testing, and we have to say that it was worth it.
The final offered us three weight categories.
While other shooters rely on clearly defined specialists or complete freedom within the equipment, in the case of The Finals, the studio decided to go the way of weight classes, which are then linked to equipment and auxiliary equipment. On the one hand, this may seem a little strange, but after a while you will understand that this idea makes complete sense. An obese fighter, for example, can be the only one running around the battlefield with heavy equipment, including a hammer, a light machine gun, a flamethrower and a number of other players weighing several kilograms. His body can then be used to break through enemy lines or cover comrades from shells.
Some of the support equipment is also different. Unlike the medium soldier, he has a rocket launcher, while the lighter soldier has a marking rifle instead. His loadout then consists of shotguns and assault rifles, to which he can add, for example, an automatic turret as a special ability. The lightest variant of the specialist is armed mainly with pistols, light shotguns and swords, as well as a grappling hook, which is quite useful, since the world of The Finals is full of places to shoot.
I was actually a little surprised that each class only had a couple of weapons and only a small portion of all the gear available at launch. Everything was then waiting behind a wall of payments, at least for now, tied purely to in-game currency. Because I expected that this would give players of the beta version of The Finals access to everything. In the long term, I am a little worried that after release, this model may discourage casual players from playing, considering only a small part of what is available in the game. However, it is possible that there will still be a fundamental modification that will not put unnecessary pressure on the player and will transfer most of the necessary operations to the sphere of cosmetic modifications, of which there will probably not be many in the final version.
The creators are betting on tempo and destruction
But enough about the characters. The finale is set in clearly defined maps that showcase a variety of locations. This takes you from the squares of small towns to the rooftops of skyscrapers. The creators put a lot of emphasis on verticality in the levels, so there’s a lot of climbing and jumping between rooftops, the interiors of which vary only slightly from one another, but it’s not something that would definitely ruin the overall experience. There are a few reasons why you don’t bother with the interior content. One of the main ones is the fact that once the fights start around them, they rarely last long enough for you to wonder why there’s a box in the corner that looks like the bar next door.
The second factor that makes it hard to pay attention to what’s in the rooms is the pace. The pace of the game is unprecedentedly fast in the final. It’s definitely not something that an inexperienced player will get used to right away. Exchanges happen quickly and very often end with the death of the entire team, which crumbles into a pile of coins that the participant can pick up in Bank It mode and throw into ATMs in certain modes, turning each dollar into a winning score. What’s interesting is that if someone from the team dies, there is still the option to “quickly” return. However, when the entire team falls, they have to recover together, which can take the time needed to win. However, overall I was pleased with the pace, and the AI moderators, with whom I have no serious problems, were also supportive.
The final shooter definitely has a lot to offer
Even in the extremely crowded shooter market, The Finals seems to have a chance to break through. It’s a first-person shooter with a lot of potential, due to the pace of the game, the behavior of the weapons, the creatively designed equipment and, above all, the completely destructible environments that often literally crumble underfoot. Sure, it’s not a perfect thing, but the creators have yet to overcome the existing flaws. So let’s hope they succeed, because it would be useful if the current aces of the genre got worthy competition that could send many competing games into oblivion. The Finals will be released on PC, PS5 and Xbox Series X/S.
Source :Indian TV
