According to a recent developer post on the Bungie blog, Destiny 2 Fall Damage is a game changer in the Destiny 2 Season 20 Mid-Season Update. As of the Destiny 2 Lightfall release date, Bungie will make changes to reduce the negative impact of collisions. damage in Destiny 2, including damage from Cabal Drop Pods and random interactions that damage players for unknown reasons. However, the Bungie team is also looking to make changes that will make falloff damage deadlier in an FPS game in time for a long-awaited mid-season update that will likely happen in April.
“Starting with Lightfall, physical collision damage will no longer be lethal to Guardians,” the post reads. “Fall damage will still be lethal when Lightfall launches, but we plan to make it non-lethal in the mid-season update. You will still take damage from physical collisions, but it will usually drop you to 1 HP instead of just splashing yourself.”
Such damage contributes to in-game kills for Guardians of all levels. As such, these long overdue changes will likely reduce the fall damage preventing players from playing. For example, players who die due to fall damage or collision mechanics usually have to wait for their teammates to revive them, or wait for a certain amount of time to pass before they can respawn, effectively hindering their gameplay. . These deaths can ruin what would otherwise be successful solo dungeon crawls and other in-game activities.
This represents a modification of a core mechanic that has been around since the original Destiny’s release in 2014. Anyone familiar with the game is also familiar with the “Killed by the Architects” text that usually appears on the screen after a fall or crash-related death. Pity.
While Bungie hasn’t explicitly explained why they decided to make this change, other than that the developers think it will make the game more fun, it could also be due to the capture mechanic introduced with the release of the Lightfall subclass and Destiny 2 Strand. . This mechanic has the potential to be a new source of physical collision issues in the game engine, as capture gameplay is new to the Destiny series.
Furthermore, the developers at Bungie claim that the city of Neomuna, which the game will officially introduce in Lightfall, will be more vertical than most areas we’ve seen in the space game. Its verticality may also contribute to the developers’ decision to nerf such mechanics in Lightfall.
However, Bungie does not completely prevent players from interacting with the architects. With only 1 HP remaining in the most dire circumstances, players still need to dodge damage from enemies while on cooldown. However, this change will likely make the game more enjoyable overall, as things like bad landings will no longer temporarily take players out of the game while they wait to respawn.
While Lightfall and Season 20 are on the horizon, Destiny 2 Season 19 has even more to explore, like the Destiny 2 Spire of the Watcher dungeon and the Revision Zero exotic quest. Be sure to check everything out before the next DLC release, which should be a hit for one of the best multiplayer games on PC.
Source : PC Gamesn
