Anyone who knows me knows that I do not like horror films. And everyone who I am Really He knows, he knows that this is a lie. At least half. There are terrible games that I simply do not give – everything that resembles, for example, amnesia or experience, to be proof. But as soon as the surviving terrible names that rely not on cheap tricks, but in a dense atmosphere, research and some logical puzzles, you will immediately find me.
Therefore, it is clear that I had to try three of the noisy representatives of such games on Gamescom this year. Resident Evil Requiem from capcom, Silent Hill F From horses and Cronos: New Dawn From the Bluber team. We will definitely try to say more in some videos, but I thought it would be nice to get some of the first impressions.
Resident Evil Requiem, in which I played in the general slot with Terka with Onimusha: Way of the Sword and Pragmata, waited for me to talk. What to say? I just feel from the demonstration what the hell is good living evilThe field is even more so since it returns, at least from the fact that we had the opportunity to play narrow places. The space in which you pursue the monster. The requiem simply screams from the episode The second attempt by the seventh part And I’m only glad, because it is also a part that really brought me to the series.
Already in the beginning I was fascinated by a kind of “meta-bar” with the environment and the monster itself. In addition to solving more traditional problems as a search for a key or similar object for progress, we had to give Beware of where we are and what the whole environment looks likeAs soon as the monster ran at us, we had to take him to an enlightened place. Which was more difficult when there was no light in one place. Running from the monster did not just run forward, and in one or two points relatively short demonstrations we had to pursue the monster around the furniture. Perhaps there is no need to say that he increased stress by ten times. The form of protection was basically notThe field is either running … or not.
The demonstration of the exhibition itself was quite short in the final, so we did not see a large piece of the game. But how the tasting served perfectly, although there was nothing at all newWe simply expected the presented part in the next episode of Resident Evil, and we knew how it would look and how it would play. In any case, graphically the game looks completely familiar And the cool darkness of the corridors was perfect. This new episode is also the first to offer the opportunity to change the camera from the point of view of first or third parties at will during the release. We tried both fashion and work, as you could expect. The view of the first person causes the last parts of the series more – especially the aforementioned seven – the point of view of the third person, mainly from the hard corridors, again, the Resident Evil 2. And both played perfectly and without any problems. So he was on Grace, the main characters, a funny look in the third -person mode. She pursues her giant monster, but she runs as if she was running along the block in the morning during the exercises.
The Resident Evil Requiem will be released on February 27, 2026 on a PC, PlayStation 5 and Xbox Series X/S.
Source :Indian TV
