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Review of the preliminary approach inzoi zing

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Review of the preliminary approach inzoi zing

A real competitor for the SIMS series?

When the first mention of the recently prepared Life SIM INSOI appeared, the developers from the South Korean company Krafton fell the eyes of almost every video game fan. Of course, this was especially interested in fans of this genre, but many others became interested in the game. Insumes immediately began to call a very promising competitor to SIMS from EA Games. On the contrary, some were skeptical of Inzo.

According to the creators of Krafton themselves, they entered the Inzoi genre, with which they had no experience. For example, Krafton stands behind the well -known title of Battlegrounds Pubg, so the game similar to Inzoi was a new problem for them. According to them, they decided to release the game in a preliminary approach so that they could share this ambitious work with fans as soon as possible. At the same time, they want to work with fans to gradually improve the game and listen to their reviews. Which, by the way, at least before we have already written in the article HereField

  • Platform: PC
  • Date of issue: 28. 3. 2025
  • Manufacturer: Krafton
  • Genre: Life simulator
  • Czech Republic Localization: No
  • Multi -user: No
  • Download Data: 22 GB
  • Game time: Individual
  • Price: 1000 CZK (Steam)

Internship in AR

The player becomes an experience as AR, a virtual reality company. Their content is to control the vicinity of virtual people called Zoe. As a result, the SO system implemented in the game is implemented in the game. The player, as an intern, has the task of watching all the characters and lead them to a happy and productive life regarding their karma. So the player must make these characters. Good karma or bad. But bad karma also has its consequences. But you do not need stress again. If necessary, karma can be easily improved. Thus, the player can create characters in this virtual world, build houses, and then take care of his needs, fulfill his desires, establish relationships with others and so on.

The player must control the characters and lead them to a happy and productive life.

Space for creative expression

The editor of the characters is clearly the largest attraction of the whole name. At least at the moment. Thanks to Unreal Engine 5, which is controlled by the game, the characters look very realistic. The creators really cared about the editor. Inzoi offers many ways to configure almost every detail in the face of the characters. Hairstyles are sophisticated hair in the hair, which is great to evaluate the version of IU hairstyles with curly hair. At this moment, INSOI also offers a satisfactory number of various outfits and pieces of clothing that you can set up again as you like. Pieces of clothing can be combined in a different way, change color and texture (even using generative AI) or even create their own parts. Similarly, Inzoi offers a decent dose of various character traits. Thus, the creation of the character is not limited, and now you can create almost anyone in the editor.

Honestly, I am in similar games focused on creating characters than in construction. If I usually try to create, it looks a little dry. Nevertheless, the InSOI building mode seems to me much less complete than the mode of creating a character. At first it also looks rather confusing and confusing. However, with a small exercise and skill, I believe that someone can win with him.

The creators really took care of the editor of the characters.

But I must highlight the fact that each plot has specified options, so one click can change the layout of the entire apartment or house, and the straight line – full internal equipment. Both the construction mode and the mode of creation of symbols are gradually waiting for additional content and improvement. Even the last possibility of modifications is a city editor. Here you can adjust elements such as trees and shrubs in the city, the appearance of animals, advertising shields, as well as such elements as the cleanliness of the city, safety and the like. There are also more than enough opportunities, so again the player gives a place for the imagination to release.

And so life leaves

Choosing from two cities (working on the third) and the house of your dreams or apartment, you will finally get into a new life. Meanwhile, there is only the opportunity to move to a fully equipped house, so at first it does not fully motivate a lot of money to buy the best equipment. In addition, you decide what story you choose for your Zoie. Will it be a life where your career is in the first place? Or do you prefer family life? Do you choose a criminal path and go to jail? Or do you choose the artist’s care on a freelancer? Of course, all this is much more possible.

You can choose in a fairly wide range of tasks. Among them, the work of “rabbit sticks”, when your character disappears from the ground, and you cannot control it, so there are also active tasks in which the character can be followed and directly controlled in it. However, as, of course, in fact, the tasks that you must perform at work are repeated after a while. For example, in an initial career in the store, my main content was to wipe the floor every day every day at work 5 times in a row, pour flowers 3 times, and then stand with the character.

You can choose in a fairly wide range of tasks.

The store is not quite functional, but it is rather a background. Other ZOI characters go to him, but they do not buy anything. So in a moment it can get tired. On the other hand, enough to choose active tasks, and you can try one after another. Otherwise, however, I like the system of active work and the gameplay is more interesting. It is also pleasant to control the character using keys or in terms of third -person.

Intections between the characters look natural, and there are many different options for a choice. Sometimes so much that I did not know what to choose before. But the fact that it was necessary to adapt was a speed that could establish a more intimate relationship with new characters. Until recently, it was quite accelerated and literally after 4 minutes you could stand by the altar with Zoe, which you barely met. Of course, this did not seem too realistic, and, based on the feedback of fans, the creators added the opportunity to adjust the speed of establishing relationships in the menu.

In general, the speed was a greater problem. The characters also stood very quickly, and at each stage of life he occupied only a few game days. On the contrary, during sleep, time was slow slowly, although each character from the household went to bed, and there was no one for which to play. Nevertheless, the creators have already managed to focus on these problems and changed the game in this regard. And this is really obvious. This only proves that their efforts quickly and effectively cope with the most registered problems.

The game is functional, it is only necessary to count on imperfection, and sometimes an empty world.

Satisfaction of work on a preliminary approach

After a few decades, I was not a witness to any big mistakes that would strictly interfere with my games. Rather, these were simply minor mistakes, for example, when the correct interactions necessary to satisfy the ambitions, the character began to run, instead of walking, dressing in work clothes outside working time and so on. The game is usually functional, but it is necessary to count on imperfection, and sometimes an empty and unfinished world. For example, I would again mention the absence of a fully functioning store, the ability to cook food as one portion, it is necessary to clean at home too often or the inability to interact with some objects, such as equipment for babies.

From my point of view, these are pretty little things (of course, because it is a preliminary approach). Sometimes they annoy, I admit it, but they will probably be eliminated sooner or later. The game in my case, when I installed it on the highest details, smooth, and it did not happen that the game would fall.

Only in speed I mention the function of AI, which also attracts. General artificial intelligence works well to create unique textures or prints, as well as to create photos in accordance with photographs (3D tapes). There, however, it depends on the photograph you use to create. The game still should contain the function of the SO -raised Smart Zoi, which should be a breakthrough. After including this function, in the future, the characters in the game should have unique personalities, respond to various situations depending on their nature and much more. But I deliberately mention in the future. To some extent, the creators have already implemented this technology, but it is still at the experimental stage. Currently, you can only read such internal ideas of the characters. From my point of view, this in no way affects the game.

The Smart Zoi function is still at the experimental stage.

The game also fulfills its goal in the preliminary approach, works well and can spend hours full of relaxations. It is important to mention the enthusiasm of the team that works on the game. Thanks to their frequent hot films and other settings of the gameplay, it is still clear that they want to meet their word and not get preliminary access to light scales. Which, of course, is a big positive in the assessment. If this pace and enthusiasm lasts, the inzoi title, of course, should become an important part of this genre.

Verdict

This is not to say that the preliminary approach will not offer enough options, but there is a place to improve and add more content. At this moment, the game is more like a sandbox. Of course, this is not entirely wrong, but now there are no problems or impulses to achieve various goals. Nevertheless, inzoi is a refreshing novelty in the genre that until recently reigned Sims.

What do we like and do not like?

Opportunities for setting up many aspects of the game

Innovative elements of the gameplay

Errors and an unfinished world

The game does not give a certain direction

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Source :Indian TV

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