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Publisher of a successful game Clensansar: Expedition 33 spoke about the help of Microsoft and the impact of publication Oblivion – Indian

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Publisher of a successful game Clensansar: Expedition 33 spoke about the help of Microsoft and the impact of publication Oblivion – Indian

Such success, obviously, developers from the studio Sandfall Interactive They did not expect. Their debut scored not only game critics, but also players, which was reflected in the sales themselves. In the first 3 days the game Claire MSAIKR: Expedition 33 He surpassed the border One million piecesIt occupies in charts as one of the best rating games in general, and interest is not at all. Not only do the creators think about expansion, but long before the name was obtained, it was decided in the future Kilm AutomationOf course, we will not hear about this brand for the last time.

Now we have an interview with the publisher who talked about the development, assistance of Microsoft, the number of players on individual platforms and the influence of the publication Remaster OblivionFor example, the most interesting field.

First we have help from Microsoft. The game was presented by Lona on Summer Xbox Showcase and Kepler publisher, a little closer because Microsoft helped to get a game for players.

Xbox helped us get a game with the awareness of the players. They changed the opinion that players perceive the game. Thanks to their support, we did not have to rely on the demonstration version, and showed that the creation of a AA could stand next to the large production of AAA,“The publisher of the game business says.

We considered cooperation with Xbox as keyThe support was significant, but there was one unexpected thing. The same week, the long speculation remaster from Elder Scrolls IV: Oblivion came out.

We knew that our game was aimed at a certain group of people. JRPG and the classic games of Western RPG are completely different, and I knew that we have a great chance to attract enough players who enjoy JRPG. In addition, we sell the game at a lower price and have it on Game Pass. These are aspects that caused us to calm down,“Kepler continued.

Interestingly, the creators did not immediately sign a contract with the publisher. They showed an early prototype, but only in the second presentation did the signature of the contract have been signed for the question. They were not sure for the first time in Ketlere and wanted to see the game on a more advanced scene. Subsequently, they saw great potential and success, so they did not hesitate and signed a contract with the developers.

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Source :Indian TV

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