The developers are mainly betting on PSSR, some will add ray tracing.
Less than a week after the PlayStation 5 Pro console was announced, more information is emerging, not about the hardware itself, but about the games that will receive some news about the improved device. Digital Foundry has obtained the original recording of the presentation, which took place last week, and was able to learn more about the games that were shown.
The Last of Us Part II remaster was the first to arrive. According to Digital Foundry, it runs at 1440p internally with upscaling to 4K, but the developers recently switched to PlayStation Spectral Super Resolution (PSSR) for upscaling, which is significantly better, though it has its own drawbacks. Otherwise, the mode is very similar to the original version’s performance mode.
Better than Ratchet & Clank: Rift Apart, which also recently adopted PSSR, is 60 fps at 1440p to 1800p resolutions inside, which is higher than the PS5’s Performance Mode. The PS5 Pro version, however, adopts the graphics settings from that mode.
Although Alan Wake 2 only appeared for a few seconds, the editors managed to glean some important information from the footage. First of all, it looks like we have two modes here again. The first renders internally at 864p and 60 fps, while the second does so at 1260p and 30 fps. What’s new anyway is the PSSR upscaling and the fact that Performance mode seems to be targeting 4K output instead of 1440p. With Quality mode, it looks like it will add ray tracing, at least RT reflections.
Horizon Forbidden West is said to not use PSSR. Oliver Mackenzie suggests it could be a checkerboard, like the original game’s Balanced mode. The PS5 Pro also delivers higher detail, such as hair and skin, and lighting has been tweaked.
Hogwarts Legacy was shown in 30 fps mode with ray tracing. We already found this in the PS5 version, but the new RT reflections are slightly better, and RT shadows have been added. On the downside, there seems to be more noticeable, annoying flickering.
The situation with the racing game Gran Turismo 7 is interesting. In the original PS5 version, it runs in native 4K at 60 FPS, on the PS5 Pro, RT reflections have been added to this mode, which according to Alex Battaglia look great, but the internal resolution is now 1188p, from which the image is scaled to 4K using PSSR. In this case, RT reflections have an internal resolution of 1080p.
Also mentioned was the role-playing game Dragon’s Dogma 2, which on the PS5 Pro version, at least in this short clip, ran at a stable 60 FPS instead of the unstable frame rate of the original version. At the same time, it also seems to use PSSR in the title, as the image quality is significantly better.
The last game discussed was Assassin’s Creed Shadows, which runs internally at 864p, apparently PSSR upscaled to 4K, at 60fps.
So it looks like PSSR is the main feature that most developers will use. But some add ray tracing or various graphical details. Paradoxically, the internal resolution itself usually remains the same or even lower. Thanks to PSSR, the resulting image quality should be higher if Sony’s upscaling confirms that it is better than AMD’s FSR in real-world use.
Source : Zing