It’s not uncommon for a newly released game to simply fail. Whether it was poor design, excessive expectations, or God knows what else. But sometimes a newly released game does so poorly that it leads to the closure of the studio behind the game itself. And it is the TOP 10 such examples that we will consider today.
The episode is sponsored by gaming headphones. Yenki Vector.
Core Design is nothing more than a legend now, but it used to be a famous development team that was also considered one of from the best game studios of the 90s. That’s because it was the development team that brought world-famous archaeologist Lara Croft to life. However, paradoxically, it was she who was behind not only the studio’s greatest success, but also, ultimately, its demise. The first part of the Tomb Raider world was released in 1996, and subsequently fans of the series could wait for a new part every year. But everything changed in 2003 when it was released. Tomb Raider: Angel of Darkness. Although the new installment served as a direct sequel, it went in a different direction and wanted to compete more with the newer action games of its time. Thus, players received a new stealth mechanic or perhaps a stamina meter.
The development itself was quite complex, and due to lack of time, the game was delayed and a significant part of the ideas had to be abandoned in the end. As you probably guessed, the 2003 release was unsuccessful. Despite relatively decent sales in the first weeks, the game was criticized for its poor technical condition, graphics, or new mechanics. In addition, films with Angelina Jolie did not help the popularity of the franchise. Ultimately, this all led to subsequent sequels being axed, most of the team’s leadership leaving, and publisher Eidos Interactive transferring additional rights to Lara Croft sequels to a subsidiary. Crystal Dynamics. Core Design still had a few projects remaining, but the Tomb Raider projects were never completed and the studio slowly began to decline. Subsequently, another 7 years passed before the studio was officially closed, but immediately after the release of Tomb Raider: The Angel of Darkness, the studio found itself in a severe crisis, where they released 2 games for the PSP, but to no avail. they never made it to the big one.
Source :Indian TV