Invincible, or When a great book becomes a great game – INDIAN

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Have you ever wondered what awaits us in the far reaches of space? What will you have to face when you get there? And is the human race truly adapted, or perhaps evolutionarily prepared, to peer into other corners of the universe beyond our galaxy? Similar philosophical questions are discussed in today’s review of the adventure game The Invincible, which comes to us from the edge of the universe from the small and new indie team Starward Industries. But don’t be fooled by the words”new indie team” is confusing. Although it is new, it also includes Polish veterans who have worked on games such as The Witcher or Dying Light. And the fact that he knows how to make excellent games is proven today by the reviewed game The Invincible.

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“Invincible” is an adaptation of the novel of the same name by a Polish writer in ideas and setting. Stanislav Lem. And while this is a wonderful reworking, the plot is different from the book. It’s not a direct remake, but rather an unofficial prequel of sorts that isn’t afraid to go its own way, although it’s still very similar to the original in many ways. And like the book, the entire video game is based more than anything else on a story in which you will live as astrobiologist Jasnah on an unknown planet called Regis III. The gameplay of The Invincible has come a long way. Even though you and Jasnah can move freely in certain areas and have more than one path, you will still be moving along corridors that cannot be turned. Once you pass a certain point, there is no turning back.

In the meantime, you can explore locations and enjoy the wonders of an unknown planet. But besides making love, you won’t do much. Rarely while exploring will you come across something that you can interact with or perhaps expand your horizons and learn something additional about, for example, the planet. Be careful, this is not a strict rule. Sometimes, if you deviate from the direct path to your destination, you can still get there and there. find more information about history. But there are very few of them. And if there are, they are located in locations where the game somehow attracts you. So it’s just a matter of how long you look around.

To some extent this makes sense. Regis III is an abandoned planet, after all. However, thanks to the impressive visualization of the environment and stunningly detailed modeling, it still encourages you to enjoy the planet more than the developers themselves probably intended. After all, what else remains for a person in a walking simulator. Not only for this reason, but also because of the slow movement through semi-open locations, the game may not be suitable for everyone. After running only a few meters, Jasnah becomes out of breath and cannot run. Because of this, moving around locations becomes tedious. And that is until you encounter a space rover. This will immediately make the ride more pleasant for you, and it will actually be a pleasure to drive. However, as already mentioned, Jasna is an astrobiologist. Not some trained Marine and killing machine. In a game like this it lacks any combat system, stealth or even logic puzzles. It’s really all about walking, running and, if you’re lucky, pushing the stroller. It’s a bit of a shame that there are some logic puzzles missing, for example, but I have to say that I didn’t miss any of those elements while playing The Invincible. Despite this, we can’t help but think that mechanics like this could have helped the game. Although the emphasis on history was not a step aside in this case.

The developers have relied on the plot and the sensations that you will get while exploring an empty planet. Jasnah is part of a small crew of six aboard the Dragonfly. While the rest of the crew goes to explore the local fauna, she remains on the ship and monitors the crew’s condition from the planet’s orbit. But something goes wrong, and her colleagues, with the exception of one, seem to they disappeared out of nowhere. So Jasnah sets off to a desert planet to find and save her missing friends. But at this moment she still does not know what unknown awaits her and what traps she will have to face herself.

He will become your companion Astrogator Novik. The captain of the Dragonfly, who will guide you to the Regis III through the tube. The expedition to the planet begins to gain momentum as you gradually begin to figure out what really happened here. Despite the first hours of a slower start, we have to admit that history may at some point absolutely absorb. And it only lets you go when you see the end credits. And even then, you may spend a lot of time thinking about everything that really happened. The main attraction of the game is undoubtedly the wonderfully reworked and translated theme of the template itself, which, despite a slightly different flow, tells a similar story and offers an absolutely perfect essence and general idea. The story offers several major twists and turns and there is no shortage of exciting moments during gameplay. There is a certain amount of mystery and ask difficult questions, which you will have to think about more than once. At the same time, everything revolves around recognition. In the beginning, your mission is clear and simple. As you slowly begin to unravel the planet’s secrets, you realize that what seemed like a small rescue mission has turned into a fight for your life. Despite the mortal danger, you will be constantly driven by the desire to discover and find out what really happened on Regis III. Nothing is as it seems and mysterious science fiction the story of the unknown is very fascinatingto make you ask yourself the same questions that the main character asks.

In addition to uncovering a mysterious sci-fi story, it’s up to you to decide in which direction the individual events of the story will develop. The entire game is full of small and big decisions that will affect and shape the story you experience in Jasna. Not only are you faced with more banal decisions when, for example, you determine the topic of conversations between you and Novik, but also much more complex decisions as the game progresses. Decisions in which none of the options are correct, but you still know that you will have to choose one of them. The decision making system is very well done. That’s an even bigger shame, isn’t it? the vast majority of all decisions you make are short-term. They influence these events at a specific moment. However, in the long term they do not carry more weight and do not affect subsequent events in the game.

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Source :Indian TV

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