Dear development of the game opens the door of AA.

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It took time when it was possible to create a game in a few months and start selling it. Today, the development of games comes to the point that even the developers themselves begin to recognize: It will notThe production costs grow to absurd heights and prices for players. But high prices not only bother consumers. The pressure on the highest quality is increasingly faced with budget limits of smaller studies.

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This is what developers from the French studio recognize Sandfall Interactivewho captured the original RPG title this year Claire MSAIKR: Expedition 33They did this with the field thanks to savings. This project was a small team with effective production and a reasonable budget.

“Thanks to tools such as Unreal Engine today, it is easier to assess the complexity of the project and adapt the size of the team.” Explains the creative director of Guillaume Broch in an interview with Auto. The result is the so -called A.A. – Names that do not cost hundreds of millions of dollars, but still offer excellent experience.

In addition, expedition 33 proved that there is a future in this direction. The game also attracted attention to the former PlayStation boss in the Shohei Yoshidi division, which is a “more modest” approach and price of $ 50 (about 1300 US dollars) It is described as the right path for the gaming industryField

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Source :Indian TV

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