LEGO Bricktales – Review on INDIAN

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Try to imagine – you are playing a LEGO game from TT Games based on famous brands. Star Wars, Harry Potter, Indiana Jones, Batman… And you probably love it. You run, fight, jump… And then you approach the object, destroy it, cubes fall out of it and you can hold down the button to make them your character turned into something and you could move on. But have you ever told yourself at that moment that you don’t want to just hold that button down? That you want to assemble the solution yourself because that’s exactly what LEGO is all about? If yes, then I have good news for you, because this is exactly what the LEGO Bricktales just reviewed will be about.

Fighting, jumping and everything that can be considered a regular LEGO game has been replaced today with solving increasingly difficult puzzles almost purely constructive. It will immediately appeal to both lovers of puzzles, and especially assemblers of LEGO and other similar constructors. For everything to match (it’s a hit, got it?), I have to start with a story. As an unnamed figure, you visit your grandfather who was able to create teleportation technology. But what worries him is the impending closure of the amusement park he lives in. How to avoid closure? Turn a dilapidated park into the best inside and out. To do this, you will need a transformation device, which in turn is powered by luck. And that brings us back to the teleporter, where you will go to several different places and solve the problems of the locals to keep them happy and help you get this device running.

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Although this assumption is serious banal and not that interesting, but the important thing is that it puts all the events in some kind of context. And basically, it explains pretty well everything the game has in store for you and why you’re doing it. Are we talking here about visiting the most diverse environment from jungle to medieval castle or creating a huge range of things from bridges to pyramids.

Which brings me to the build itself. Of course, she plays the main role here, so it is not surprising that she was given the most attention. Dice stacking always takes place in empty white environments., in which you have only cubes, a marked building zone, and the conditions that must be met when you build. At the same time, the construction itself works about as you would expect – by dragging one cube from the “inventory” into the construction zone, you collect individual cubes of all kinds, sizes and shapes, more or less the way you would do it in real life. At the same time, you have only a small but sufficient number of functions at your disposal – so we are talking about the rotation of the cubes and the ability to move them up and down. So you need to build not only from the bottom up, but also from the top down. It’s really everything. Very primitive management, as it should be. Sometimes, however, it happens that you have to play with one die a little more. You don’t always drag it to the right place, or it just doesn’t go where you wanted it to. But such a minor indisposition can be easily forgiven.; after all, we are talking about 3D environments and sometimes quite complex buildings. And, fortunately, it is enough to take an incorrectly placed cube and twist it into place.

However, I would appreciate it if it was available. several additional features. Namely, the ability to make entire layers of the structure invisible to better work with the cubes in the guts of some more complex work, or perhaps the visualization of weak points in order to understand why the structure will fall apart. But I can survive without it.

Just creatively build what the game wants you to do, however, this is not the only and not even the main, What’s the point. Every construction you have to do, it is primarily a logic puzzle. You only have a limited number of cubes, and the type and complexity of what you will have to create and what tasks you will have to perform will gradually increase. The basic rule is that your creation cannot fly through the air or fall apart in any way – in other words, if you are building a bridge, for example, it must have a solid foundation so that the cubes do not break. in half. New rules coming soon. The need to place a certain number of cubes to provide balance, or perhaps to fill a certain area with a cube, forcing you to create a floor or roof, for example. Luckily, the game takes into account the fact that you still want to get creative. This way you usually end up with more cubes than you actually need, so you can add some character to your building. And often the two “sides” of the spectrum even mix. One day you get a primitive task, which can not even be called some kind of challenge, but a lot of cubes that need to be ground. This often happens when the game wants to build a statue after you and the like.where you can just win with the visuals. Other times there will be more difficult puzzles where you will be happy to do what the title requires you to do in the first place – not to mention make it beautiful.

As I mentioned, you will be in different environments, but the building itself takes place on a completely white surface. This is where the second part of the game comes in, and it is completely exploratory. In the various LEGO dioramas, you will have small, varied rooms that you will run around from place to place., from character to character and beyond. Here I’ll say right away that it’s not about the devil knows what depth, but it looks beautiful and the creators still try to come up with things that will break your monotony.

In addition to the many collectibles that are mostly for certain side quests or buying clothes for your character, for example, these are special skills such as hitting the ground or detecting hidden objects and being able to materialize them. All this so that you can explore even more each environment and find the mentioned collectibles. And if you really don’t want to deal with it, you can more or less do what the game tells you to. But I definitely have to say that it’s a shame that the exploratory part isn’t a bit more in the foreground because it had potential. Most of the time, you’ll just be tediously running through beautifully built, but ultimately not very interesting levels from one building to another.. And since the building itself for some reason takes place in this empty white environment and not directly where it takes place in the world, which I can’t figure out why, it could just be a series of levels and walking could completely disappear. I’m a bit at a loss as to what to actually think about this part of the game, because it seems unconvincing; as if the developers were afraid to experiment with it.

This opinion of mine is reinforced by one small disappointment that happened shortly after the launch of the game. Initially, from the trailers, I got the impression that it was about assembling LEGO bricks. which will be physically modeled. That when it comes to crossing a river, for example, you can build a helicopter and you need to make sure it’s nimble and capable of taking off. So pay attention to weight, layout and other things, and the stupider I build it, the more difficult it will be for me to fly it. But when I started building the helicopter, I was just transferred to a white environment, where actually some physics was vaguely modeled and once I passed the test there, in the environment itself, I could just press the start button and the game itself would take me to the other side using my creation. I kind of understand why it works this way. And one of the main reasons, of course, is that this game is more for younger players. and something like that would be difficult for them. However, I cannot keep this disappointment to myself.

As a childish title this is also emphasized by a lot of text dialogswho are in the range of intelligence somewhere between with a sack of potatoes and rotten cheese. Basically, there are REALLY many of them, and we have the disadvantage that those of us who are older who understand English will have exactly the same opinion about it, and the younger ones who like it, do not know English. In other words, yes, there is no Czech language in LEGO Brickstales, which is a shame.

Without further ado, I can recommend LEGO Bricktales to everyone. 6 points out of 10. When you build more complex structure, you will love this game. Switch off, start to relax and enjoy the digital LEGO set. But the content around, which isn’t all that bad, seems in some ways either unnecessary or incomplete at worst. Fortunately, the name matters where it matters most, namely in the individual puzzles and the structure itself..


LEGO Bricktales scores where it matters most, and that’s a good thing. Too bad this title is surrounded by mediocre content that doesn’t always work in its favor.

Source :Indian TV

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