To a new world that connects iconic Marieas well as, rabid rabbits as well as turn-based combat from XCOMwe can look again in five years. Luckily, this isn’t the rushed sequel that Ubisoft has become accustomed to over the past few years, but the style we’ve come to expect from Nintendo. Sparks of Hope takes the foundations of the first game, Kingdom Battle, and expands and improves upon them. The creators thought out the sequel well and were not even afraid to significantly rework the turn-based combat. But is that enough to make the game interesting and become another Switch hit?
Mario + Rabbids Sparks of Hope is fundamentally similar but otherwise different, better and bigger experience. After saving the kingdom, valiant heroes cannot rest. He must go on an adventure again, this time across the galaxy and defeat evil creatures and rescue cute Sparky.
Mario is still here with Luigi, Princess Peach and their bunnies, the crazier and funnier counterparts. #1 fans will notice Yoshi’s absence in both forms, but in terms of abilities, you shouldn’t miss him. It is added to the main “six”. Rosaline, edge as well as Bowser. All the heroes, and even Bowser is now a hero here, complement each other well, and what’s more, this time it’s up to you how you build your team. Although most often you will only fight two or four. In some cases, you can not choose heroes because of the plot. The rest of the time, you can easily kick Mario out of the team and put your cards on other characters. But I liked Mario’s versatility with a pair of blasters and complemented his ability to shoot two enemies at once with Luigi, who has a bow, or the bunny Princess Peach as a medic. In the later stages, I preferred both the powerful hulk Bowser and the fearless rabbit Mario, especially in situations where Luigi’s big inaccuracy began to bother me. varmint he often ran into an obstacle, and I needlessly lost my turn. But when he got there, it was worth it.
freedom you have not only in the choice of characters, but also in the battles themselves. They are still turn-based, still reminiscent of XCOM, but mesh is missing, even if it is still under the surface. But that doesn’t change the fact that fights now seem smootheron the emotional side freer and I personally was able to relate more to my heroes and enjoy fighting them in different arenas against weaker and stronger opponents.
Freedom in combat is limited only by the area a given hero can move over in a turn and by the range of his weapon. That is, provided that he does not shoot his weapon. Then everything is blocked. If you’re smart, you can use the platforms to jump on them and increase your range, as well as other party members to bounce off them and fly further. Just be careful, you land where you originally wanted. Whether it’s in the open or behind a cliff. Then it hurts.
You can further “hack” these options by purchasing special items from the merchant. With the coins you get by winning battles and collecting around the world, you can buy healing sponges, bombs, extra slides against enemies, or extra moves. Plus, before the start of each battle, you can heal all the heroes for coins.
To top it off, they’re still here sparks. You get these cute little creatures with different abilities as you progress through the game, in the later stages you can assign two to each hero and further increase their effectiveness. sparks deliver natural elements as well as special attacks. For example, you can set your opponent on fire, electrocute him, poison him, or try to hit him with a meteor shower. Just be careful, some enemies are immune to certain attacks.
During battles, you can also talk to Sparks, which increase the effectiveness of your attacks, reduce the effectiveness of enemy weapons, or make your hero invisible for several turns. When you are all combine appropriately, so you get de facto unlimited strategic moves and often a big advantage over your opponent. Especially on medium difficulty, I had almost no problems in fights, but there is also a harder and easier difficulty, as well as the ability to disable damage so that even younger and less experienced players can enjoy the game. For example, those who are just getting acquainted with games and discovering their magic. It will also help them that it is possible to deactivate or automate the scoring of points in the development tree of individual heroes. Also, for the easy difficulty of the battles, there is not much need to use special abilities and Sparks, so the whole game is not as difficult as I described a minute ago.
Another difference is the different journey through the five (or six, where the final battles take place) different worlds that you fly to in your spaceship. Yes, Mario and company. they have a spaceship where they have meetings and everything. It’s better not to know when there are even maddened rabbits on board. We can imagine Bunny Princess Peach still staring at herself in the mirror and taking pictures while Mario Bunny flexes her muscles and Edge keeps smiling.
Source :Indian TV
