The opposite of what Brandon Sanderson expected from the first video game, but that’s just the beginning

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The opposite of what Brandon Sanderson expected from the first video game, but that’s just the beginning

The creators and fantasy writer of Subnautica have teamed up for a new collaborative project, Moonbreaker.

moon crusher

Gamescom 2022 was an unnoticed surprise for many, but it was met with great enthusiasm for those who knew the game’s name. Brandon Sanderson. The fantasy author has been publishing for over a decade, but in recent years his reputation has been growing thanks to epics like Mistborn, The Stormlight Archive, Elantris, and others.

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If you want to know why most of us are so fond of the author, it is because he had the honor of being one of the innovators of the literary genre. His specialty is creating rich universes, overwhelming endings, and most of all, strict rule-based magic systems that people can understand and apply logic to scenes. Perhaps one of his greatest contributions, cosmer, It’s a combination of many of his novels in the same universe that allows him to tell different stories, but with common ties to a macro story that takes place in the background.

On the other hand, Unknown Worlds has built a reputation in our industry for its excellent work on Subnautica, a one-of-a-kind underwater survival and crafting game. from a player’s point of view. The funny thing is, in a broadcast, Sanderson talked about playing Subnautica and loving it, and I had already noticed that.bitten by a bug to enter the video game industry, because he’s a fan. For all these reasons, the truth is that the appearance of a new video game in the announcement didn’t surprise me, even in collaboration with Unknown Worlds, but I was surprised by the type of game it offered at Gamescom the other day.

Moonbreaker isn’t exactly what fans of the American writer had in mindMoonbreaker, whose name is almost similar to Sanderson’s Warbreaker, and A turn-based strategy game in arenas with figures you can paint. Let’s see, the truth is, that’s not exactly what fans of the American writer had in mind. What happens is that, as I said before, Sanderson is associated with complex fantasy worlds, elaborate knowledge, and very unique magic systems, which unquestionably leads us to consider an action role-playing game. Or even in an adaptation of his novels that fits perfectly into a video game.

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Does this mean Moonbreaker has lost our attention? Not at all, I’m sure it could be a good game, because the studio behind it knows what it’s doing and can apply the many experiences of the author, who is also a huge fan of card games, to create magical abilities. epic and awesome.

Video game world should pay more attention to literary licensesNo problem: I am convinced that the author will not even remotely be the last approach to the video game. he said he really wanted to explore other regions, even bought one of those famous Elden Ring swords from Bandai Namco with a “let’s do something together” message, the rights to many of his novels are the same quality as the biggest representatives in video game history, a huge fan of RPGs and FromSoftware games. big producers who have a lot to contribute to our environment as they can create fantastic and complex worlds. I am not exaggerating, I assure you; and also by using less of the more original concepts of modern fantasy and of memories and clichés from the past.

Also, since I put myself in, I can say that the world of video games should focus more on literary licenses than movie licenses; not only would they save a good pinch, but they would have the most creative minds when it comes to building worlds. Not just Brandon Sanderson but others like Joe Abercrombie, Patrick Rothfuss (first to finish the Stone Gates please), Robin Hobb, Steven Erikson, NK Jemisin, Leigh Bardugo, James SA Corey or Martha Wells would help create not only amazing but worlds. but original, believable and full of details.

Source: 3D Juegos

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