Halo Infinite: Season 2 at 120fps, including Xbox Series S and other improvements

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with his advent Season 2 from Halo Infinite Some issues of the game have also been fixed, because in fact the update also contains numerous technical improvements In addition to new content planned for Lone Wolves, including the resumption of i support 120fps on Xbox Series S and some animation adjustments.

120fps was initially available on both the Xbox Series X and Series S, but they were removed on the latter due to some issues that were later fixed. In addition, a new mode has also been introduced that boosts it even more. graphics quality On Xbox Series X, but on Xbox Series X it drops the framerate to 30fps, which is probably impractical, but still usable.

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For the rest, the measures taken by 343 Industries finally animations As reported by Digital Foundry’s John Linneman, cutscenes and non-game cutscenes viewed at lower frame rates from the game are always in some menus for black level correction, as well as a bokeh effect that comes with depth of field.

For the rest, rebalancing Damage reduced by 10% for melee attacks in campaign and multiplayer, Mangler now requires two hits for a KO, and Battle Rifle has been more modified with an increase in melee damage in ranked multiplayer only.

Wall of Fall is more durable and activates faster, while the top shield provides an additional half bar of additional energy. adjusted his behavior. Vehicles In terms of power and maneuverability. After seeing the launch trailer yesterday, you can find all the information regarding the Season 2: Lone Wolves update here.

Source: Multiplayer

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