Home PS5 Round One: Third edition of the event dedicated to the world of...

Round One: Third edition of the event dedicated to the world of exports

0
Round One: Third edition of the event dedicated to the world of exports

It took place on Tuesday 25 October and Wednesday 26 October at the Officine Grandi Riparazioni in Turin. First Roundan international business event dedicated to eSports Organized in Italy by IIDEA and Ninetynine. The third edition gave voice to the different players that make up it, by addressing different themes, all related to the export industry. Broadcasters, event organizers, journalists and gamers came together to celebrate the esports segment of the video game industry.

From the second edition statement “The landscape of the esports industry in Italy” commissioned by IIDEA to Nielsen and presented within the framework of the First Round, the economic impact of eSports increased by 4% in Italy. “Esport is a segment of the video game industry that is growing in our country, not only in terms of use by the public, but also in terms of maturation and professionalization of the local ecosystem,” says Marco Saletta, President of IIDEA. For more information, please visit the full report, which you can find at this link.

An export future

Round One was held in Turin on 25 and 26 October 2022.

Among the many panels at Round One, one of the most anticipated was the “From the origins of eSports to the first unicorn” on Tuesday. Alessandro Avallonin art “hard“He talked about the highlights of his career, from his beginnings as an eSports player to his position as Chief Growth Officer at FACEIT, a platform dedicated to competitive gaming that Avallone founded. It is essential that they first commit to demonstrating to business realities that the gaming industry has long-term value investments.

During the First Round days, we had the opportunity to deepen some of the aspects covered in the event scene with the following. Thalita Malago, based on the comments of Avallone, Managing Director of IIDEA. “Round One is the first point of contact for us to explain the world of eSports, even the commercial realities that want to approach the world of gaming and eSports. It is up to us operators in the industry to make it clear that this is not a hit-and-run market, although it is equally true for small investments to explore a new market, More and more video world games will expand and offer more and more opportunities.”

A Round Opening Panel

Speaking of opportunities, an important thematic segment was addressed. education new eSport capabilities, but not only. “In our country, there is a good specialist training offer in the development of video games, more embryonic than the export figures. There are few courses and masters, but most professionals are trained in this field. Inevitably, this too will grow, but the important thing is that education goes hand in hand with the demand of the industry. .In the near future, we need to make extra efforts in dialogue with schools and universities, to create sector-focused study courses. “.

Not only developers and industry professionals, but also talent and content creators. In fact, Malagò talks about the agenda of the Italian Ministry of Economic Development, which has set the target for the coming years to create a training circuit suitable for the profession of content creator: “Streamers and influencers are, in fact, a new communication channel and should not be overlooked, but at the same time, in approaching what a job really is. It’s also important to have a streak of professionalism, especially given the weight it can take on the public.

Awards

Marco Ragusa (aka Vengeur) wins Best Italian Actor

Not only interviews and panels, but also an awards ceremony Italian Esports Awards. Radio speaker and founder of The Box Bryan Ronzani and content creator and twitcher Kafkanya aka Virginia Gambatesa hosted the night. Despite some minor technical issues, the couple ran the evening perfectly, delivering the awards to the winners selected by the Italian eSports Awards jury consisting of Alessandro “Stermy” Avallone, Cecilia “Aithusa” Ciocchetti, Dimitri “Noodlez”. Zografos, Francesco “Deugemo” Lombardo, Riccardo “Tropic” Lichen, Selene “Nancydrew” Mauretto and Simone “AKirA” Trimarchi. The jury determined the winners of each of the competing categories, with the exception of People’s Choice: Esports Game of the Year, which was chosen by the public. In detail:

  • Best Italian Competitive Team – Macko Esports
  • Best Italian Organization – Answer totem
  • Best Italian Player – Marco “Avenger” Ragusa
  • Best Italian Caster – Roberto “Kenrhen” Prampolini
  • Best Game Sound Campaign – Sony Interactive Entertainment Italia (PlayStation) with Project Gran Turismo 7
  • Best Italian Event – PG Citizens from Rainbow Six Siege
  • Best Italian Commercial Activation – Gucci x FACEIT with FACEIT Game Academy
  • Italian Content Creator – Riccardo “Piz” Pizzinelli
  • Esports Game of the Year – Counter Strike: Global Offensive.
  • People’s Choice: Esports Game of the Year – Brave

Source: Multiplayer

NO COMMENTS

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Exit mobile version