The Last of Us Part 1 required no hassle, reveals one of the developers

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The Last of Us Part 1 apparently no crunch required: Chief environmental artist Anthony Vaccaro, one of the game’s developers, explained that this is the first time something like this has happened to him.

“For the first time in my thirteen-year career in different studios, I didn’t have to break Vaccaro wrote after it was announced that The Last of Us Part 1 had entered its gold phase.

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“It’s a great feeling, especially considering we bought one. quality It corresponds to that of The Last of Us Part 2. There is still some work to be done but I am proud of the big changes that have been made so far to make this environment healthier.”

Anthony Vaccaro’s post also comes a short distance from his colleague animator Robert Morrison, who defended Last of Us Part 1 on the accusation that it was a money-sucking game and spoke about the incredible care taken in making it happen. .

Of course, being able to pack a similar product without even the hassle these days seems like a mere trivial achievement, the result of a perfect organization of resources: we hope that similar cases will multiply in the future.

Source: Multiplayer

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