Difficulty level discussed by the producer working on Wo Long Fallen Dynasty: Bloodborne

- Advertisement -

Fumihiko Yasuda, producer Wo Long Fallen DynastySpoke with IGN USA about it. difficulty Explaining that he learned a lot from the game transmitted through bloodHe was a producer while working for Sony.

“Making Bloodborne was a very important experience for me. hard games That’s why it shouldn’t be difficult. I think it’s really important that this challenge exists to give players a sense of accomplishment when they overcome it. That’s why I think players should always be able to blame themselves when they die. The game should be fair and its difficulty should never be unreasonable. In this context, the fact that I’m not very good at video games works in my favor. It will always come naturally to me to decide whether the games are fair or not,” said Yamagiwa.

- Advertisement -

“We decided to do this challenging game from the beginning. It may sound a little funny with all the legendary heroes of the Three Kingdoms era, but it was actually a time of war and destruction. It was a time of dark constant fighting that went well with a Souls-like gameplay. Set in China, Wo Long is on a larger scale than our previous games set in Japan, which allowed us to showcase a tougher, darker world. The same goes for difficulty. There is no doubt that this will be an extremely challenging game, but we have found new ways to meet this challenge. In that regard, players can expect a kind of satisfaction not found in previous Team NINJA games,” said Yasuda.

Wo Long Fallen Dynasty

Wo Long Fallen Dynasty

Can you (re)see the Wo Long Fallen Dynasty announcement trailer on the Xbox & Bethesda Showcase?

Source: Multiplayer

- Advertisement -

Subscribe

Related articles

World of Warcraft: Midnight will be entering beta surprisingly soon

The alpha has barely ended, and Blizzard is already...

The creators of The Outer Worlds 2 are tightening control over Premium Edition players

Developers Obsidian Entertainment included jokes in the Premium Edition...

Europa Universalis II as a desperate attempt to survive

Studio Paradox Interactive admits that the game had to...

Game initiative “Stop Killing Games” prepares for EU debate

A campaign calling on publishers to ensure that purchased...

Japanese companies demand that Sora’s AI not rely on their work

Bandai Namco, Square Enix, Kadokawa and others are writing...

LEAVE A REPLY

Please enter your comment!
Please enter your name here