Cyberpunk 2077 PS5/Xbox Series X Patch | S includes ray tracing, 4K upscaling, faster load times

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ianTH

I think there was a miscommunication here. You talk about NPC issues. In terms of NPCs, I said I think the PS4 and XBO versions are the same, and the PS4 Pro and X versions are different. He agreed that the One X versions were superior to the PS4 Pro, which were the versions I said were different. So we agree, I don’t know why you said it was misleading?

As a memory of the DF video (it’s been a long time at this point), the main difference between the XSX and the PS5 was that one and the other were developing co-existing future versions, so the PS5 was chained to the PS4 Pro interpretation. XSX received some kind of special patch to improve backwards compatible performance, not to commemorate.

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Specifically, he said, it’s not about “all” versions, because the base versions are the same. Also, since this interpretation of the next coexistence should be more or less the same across the board, mainly because the number of NPCs is the focus of your comment, this is an update of the next coexistence targeting both consoles of similar power. side by side, unlike before. I think all co-existing NPC count issues will persist. I doubt they will come back and make very few changes.

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