Oxidized water becomes more watery.

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Someone must have sarcastically asked the developers of the survival game Rust if “the water was wet” at some point, and the answer seems to have been “not wet enough!” In other words, Rusty Water will get even wetter, but not until the next base game patch. February 2. However, this update will include many additional changes to some of the new production controls that have hit the test servers.

As usual, YouTuber and Rust member ShadowFrax discussed the latest updates to the test in the Rust Staging thread. This is a major visual update to the current look of the sea, with better shoreline interactions, improved foam and caustics (a special way light reflects off water), and more realistic waves that react to storms and churn more. as you go. .

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Also, the line that separates water from air looks a lot better, and Shadowfrax says we can expect better ship physics when the new water system arrives.

There are currently a few changes in the staging version that we can (probably) expect to make it to the main branch (at least in some form). These include the ability to add adapters to new designs, including small refineries, lockers, and caskets. Large Furnaces and Large Wooden Crates can hold up to four of these containers, allowing players to “hang” the containers without using splitters or combiners.

However, if you use splitters or combiners, you can rotate them in 90 degree increments, which is useful for cleaning up any wires you’ve created.

As Shadowfrax reports, there’s a lot more in development for Facepunch, including skinning, pets, weapon mounts, remote-controlled drones, and a procedural cave system.

Check out our list of the best building games on PC to learn more about what you can do with your bare hands.

Source : PC Gamesn

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