The most annoying interactions in LoL: League of Legends!

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Although it is an excellent video game, League of Legends remains a constant source of disappointment. This could be due to character balancing, sometimes choppy matchmaking, a bug that keeps coming back even though it needed to be fixed, or sometimes just our teammates deciding to play a different game with the number maximum casualties. Minimum time However, the most disappointing thing This is when the game itself gets confusingsends us false information, This causes us to miss the action that we have finally accomplished.

I must have missed it!

The action of this video is explained by two factors. The first is that League of Legends’ visual enchantment indicators handle elevation changes very poorly. (Assuming they do, and it’s reasonable to doubt it, given how much trouble it causes), this makes the hitbox for enchantments incorrect and unchanged. This can cause problems on both sides because The person who cast the spell may think the spell will happen when it is not finally complete.And that, the adversary doing nothing to circumvent it. there is also the opposite Spells the player thinks they have escapedthat the visual cues in the game indicate the possibility of jumping, When the magic finally enters your mouth.

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The second factor still applies Visual enchantment indicator sometimes not matching enchantment hitbox (regardless of height). The spell is sometimes deeper and/or wider than the visual cues suggest. But that can be fixed, and Riot Games has already done that. The most famous example is Nidal’s spear was suggested, which was much larger than the on-screen visual cues at the time. While this spell isn’t perfect today, it’s still greatly improved and far less frustrating. Many players would greatly appreciate Riot Games providing more information on this.Especially considering the age of the game, because such a problem is not new at all.

League of Legends

Why is it hard to fix?

Not all MOBAs have this problem. For example, DotA managed to fix such bugs in its client. And the visual representations of spells are much more accurate there. Only For LoL, this will require a major overhaul of the game engine.This will cause a big chain reaction. Correcting this alone can lead to other errors which can be even more frustrating. Currently, the only viable solution to avoid such issues in-game is to play Tryndamere/Jax/Fiora Ball and play Perma Push. If you don’t get close to the river or your opponents, you can’t get enough of your opponents’ weak spells. I’m not sure you had too much fun too…

Source : Millenium

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