Challenges are the equivalent of Achievements, Trophies, or Achievements (whatever you call them) in League of Legends. With the latest version, players slowly explore the playgrounds. Some are obtained by playing in the usual game mode, while others require a specific state and/or optimized construction. One of the loudest challenges in ARAM is not dying. Every member of the community has their own opinion, but some champions seem to do better than others.
ADC, bad good idea
The shooters look perfect for this challenge, shooting from a distance without being obvious. It is then tempting for the player to play with confidence by simply casting a few spells and auto-attacks while the opponents have used their abilities and are no longer a threat for the next few seconds. The advantage of the sniper over the wizard is that he is much less mana dependent than the latter, but is only relatively useful in his auto attacks. Finally, this only applies to the beginning of the game. An ADC that doesn’t die in ARAM quickly becomes useless because it can’t get new items. After a few moments, he becomes a minor threat during combat and the enemy team can almost ignore him without major consequences.
It can be said that the challenge only includes deaths caused by other players and not voluntary deaths. Technically, if ADC had managed to perform once or twice near the turret, he could have completed this challenge without being a dead weight for his team. However, this operation is difficult to perform in ARAM because Enemies not only have to not hit you for a while, but also have to be dead around the same time so they don’t start killing again when hitting you. These situations often occur quite late in the game and condemn your team to play 4.5 against 5 for a few minutes, hoping that nobody tells you. If they can meet this challenge perfectly, ADCs are far from being the best alternative to success in the end.
Magician support, the right plan
In addition to potential mana issues, most mages have the same downsides as ADCs, except for one of their specific categories: Mage boost. They are mages with more useful than heavy carry potential (even if they have honorable damage). Morgana and Lux are its most famous representatives. They can immobilize the opponent with cages, as well as provide a team shield for teams and an individual magic shield for Morgan that immunizes CC. Their spell effects allow them to have a huge impact on combat even without buying too many items. In addition, their abilities have a very good range, which prevents the two magicians from revealing themselves. The defending champions are probably the best for this challenge. Lulu and Karma can connect with them, but both must reveal themselves to use their full potential to make them less secure.
Finally, clean media are also at a disadvantage compared to luxury and morgana. What is often missing is mana, skills that ultimately have little impact to be truly useful to the team without additional elements. For example, this challenge is perfectly successful with Janna, but then you will need a strong player to fall into an AD character for good use of your shield. Thus, the success of the challenge will no longer depend only on you, but also on your player partners.
Source : Millenium
