Communication between the Call of Duty: Warzone Pacific developers and community has been refreshing and impressive over the past few weeks, and players understand why the console’s field of view (FOV) slider remains a dream come true.
In addition to explaining to OpTic TeeP a few days ago why Warzone can’t return a bigger map, Activision’s Chief Creative Officer Josh Bridge joined FaZe Swagg live to answer some tougher questions. Along with ditching some basics, including confirming that the developers wanted to add a sequence mode, Bridge explained exactly why adding a console FOV slider to Warzone was necessary.
“I know we have that option for PC gamers,” Bridge told FaZe Swagg. “The challenge we face is when we only look at pure performance. [demands] Warzone still has a large chunk of our players from previous generation consoles. So we started doing some testing and if we let it, this is a slider that will reduce the frequency of your shots and actually introduce potential bugs and crashes. ”
Bridge went on to explain that the console’s FOV slider will degrade performance and create isolated sync and crashing issues on PlayStation 4 and Xbox One.
In February, the developers first announced that the addition of FOV to the Warzone console had had a huge impact on older console players.
“So looking at that, ‘Oh, if we only allow that on next-gen consoles,’ we’re sorry that it’s widening the capability gap even further. Some of our audiences are last-gen and now this are parasites and everything else is corrupted – I’m just afraid we’re making this experience even more toxic.
Of course, that’s still pretty vague given that PC gamers have the advantage of the FOV slider, but it seems like the devs would rather keep everything as is than further alienate and divide the player base based on their favorite platform. fair or not.
Shortly after, Raven Software’s Chief Creative Officer, Ted Timmons, asked for clarification that the console’s FOV slider is something players should probably expect in the Warzone sequel.
“When you think about where we are right now, isn’t that really a big deal?” I told Timmons from FaZe Swagg. “You just picked the big three, didn’t you?” It’s a rating, it’s a FOV, and it’s a map cycle. Therefore, we believe that we are unable to achieve all of this at this time. What can we do. Provide and how can we do it? “Really enjoy all the little things that add up.”
Ultimately, this should clarify where the developers are coming from in terms of meeting community needs and how limited the current Warzone title is in terms of adding core functionality. For now, expect more polished and more difficult quality of life changes from the developers.
For more on Call of Duty, check out our Call of Duty Franchise History!
Source : dbl tap