Warzone Dev Shows Why Adjusting the FOV Slider on Consoles Won’t Go Away

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Communication between the Call of Duty: Warzone Pacific developers and community has been refreshing and impressive over the past few weeks, and players understand why the console’s field of view (FOV) slider remains a dream come true.

In addition to explaining to OpTic TeeP a few days ago why Warzone can’t return a bigger map, Activision’s Chief Creative Officer Josh Bridge joined FaZe Swagg live to answer some tougher questions. Along with ditching some basics, including confirming that the developers wanted to add a sequence mode, Bridge explained exactly why adding a console FOV slider to Warzone was necessary.

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“I know we have that option for PC gamers,” Bridge told FaZe Swagg. “The challenge we face is when we only look at pure performance. [demands] Warzone still has a large chunk of our players from previous generation consoles. So we started doing some testing and if we let it, this is a slider that will reduce the frequency of your shots and actually introduce potential bugs and crashes. ”

Bridge went on to explain that the console’s FOV slider will degrade performance and create isolated sync and crashing issues on PlayStation 4 and Xbox One.

Source : dbl tap

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