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first update Chapter 4 by 3rd curtain by VALORANTS this Wednesday (27) came with important news. This Update 4.08 posted by riot games introduced the new agent fanthe changes that have been made jet† to beat and Neonas well as changing the sequential order of five player factions and fixing bugs. Check all the details below†
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jet
impulsive wind
- When the player presses the E Button, Jett consumes the Impulse Breeze and activates a 12 second window where he can resume after a 0.75 second delay.
- Jett’s Impulse Breeze charge can be restored with two kills.
- Adjusted the power function on blade towers in Sprint to maintain proportional power changes.
Neon
General
- Increased battery charge on enemy kill: 25% >>> 100%.
Voltaic equipment
- Cannot be removed while equipment is paused.
- Speed limits have been removed.
- The neon can now slide sideways and forwards, the only condition is that it moves.
- Increased power consumption: 6.7s >>> 10s.
highway
to beat
cool drone
- Reduced time: 10s >>> 7s.
- Health decrease: 125 >>> 100.
- darts opening
- Reduced number of pings: 3 >>> 2.
- Initial interval for first incremental ping: 1.2s >>> 1.6s*.
- *The interval between the first and second ping is 1.2 seconds.
Quality of life
- The reticle is now green, contrasting with the white HUD.
- Interval of confirmation messages [Alvo Atingido] DELETED.
- confirmation message [Alvo Atingido] It now stays in the HUD when exiting the Owl plane.
- confirmation message [Alvo Atingido] now it stays on screen for 2 seconds instead of 1 second.
- Drone dart sound changed to make checking clearer for Sova and player hit.
- Fixed a bug in the Owl Drone not properly updating Dart player UI cooldown after targeting an opponent.
shock arrow
- Max damage reduced: 90 >>> 75.
- Radial damage has been replaced with new max damage.
- steel storm jetspoilers In order to climb and the hunter’s wrath to beat will now show how much ammo they have left when equipped.
Group queues of 5 people
- Reduced sorting penalties/benefits for different Group 5 setups.
- If ALL of your party members are at Iron Diamond Level 2:
- There is no CR penalty in normal groups.
- 25% CR penalty for all players who do not belong to the regular group category.
- If AT LEAST ONE player in your party is between Diamond 3 and Immortal 3 (but no one in the party is shiny):
- 25% CR penalty for all players.
- If AT LEAST ONE player in your party is Shiny:
- 75% CR penalty for all players.
- If ALL of your party members are at Iron Diamond Level 2:
- Turn-based match management to reduce group waiting times by 5.
officers
- Fixed a bug that prevented Jett from using skills or weapons after draining Steel Storm daggers and then using Impulse Breeze.
- Fixed a bug that allowed Yoru to teleport outside of the map boundary when using Dimensional Passage.
- Fixed crashes that allowed Yoru to wield weapons before unmasking at the end of the end game.
Yield
- Fixed a bug that allowed arrows to respawn within firing range.
Source : The Enemy

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