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HELLDIVERS 2 looks worse on Xbox, but it works more stable. Digital foundry brought a comparison – Indian

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HELLDIVERS 2 looks worse on Xbox, but it works more stable. Digital foundry brought a comparison – Indian

Successful beer is a player HELLDIVERS 2 He arrived at the end of August at the Xbox console. If you didn’t have time to play, you can at least see how it works on this console and looks compared to the versions of PlayStation 5. You can find a video at the top.

Digital foundry This brought us a comparison between these two consoles, and this time there are more differences than usual. This time I will not list specific permits here, since both consoles in this regard perform the same performance. The game offers two display modes, where one focuses on the most beautiful graphics in exchange for 30 frames per secondBut such a restless and fast shooter practically does not play in this mode, so we will be interesting in the second mode called Performance.

In both consoles there is a game 1080p in 60 frames per secondThe field before I get to the difference in the number of frames, let me dwell on the graph. Currently on Xbox worst than on PS5. Not so much from the point of view of textures or the general quality of processing. As you can see in the video, Xbox Series X/S have different versions color scales and a problem with lightingWhat makes the game much darker and outdated compared to the PS5 version, which has much brighter colors and correct lighting. It was not something like the Nixxes studio, but it was nothing that could not be repaired. These are poorly set values, which, of course, soon Corrects some updates.

Let’s move on to the stability of the game, which also differs, and this time in the Xbox. The game allows you to enable the mode for 120 HzIf you have a supported TV or monitor. In it runs in 120 frames per secondSo only on Xbox. As you know from different tests, this console has a much better implemented mode VRR, i.e. The frequency of update the variableThis is a lot a higher range than on PlayStation 5.

To understand, PS5 has a range from 48 to 120 Hz, and Xbox Series from 20 to 120 Hz. Therefore, if the images on the PS5 fall below 48 frames per second, VRR does not work directly. When launched in 120 Hz mode, the XBOX version does not have such a restriction and implements VRR at any frame rate. The digital foundry is more involved here.

This makes the game on Xbox 120 frames per second, more precisely, images move between From 100 to 120 frames per secondWhich is definitely a bonus for this game. PS5 also has this mode, but, as you can see on the video, the images are half compared to Xbox and move between From 40 to 60 frames per secondThe field of the digital foundation attributes this to the worst implementation of VRR and a lesser extent, which has a problem in many games on the Japanese console. The video also shows different input logs. The PlayStation contains places higher than on Xbox. This is usually around 33 mswhile the PS5 moves in places From 40 to 60 msField

In the classic performance mode without using VRR, both consoles contain almost the same images, try 60 frames per second, but depending on the complexity of the scene even lower 50The field as a whole, however, is smooth cooperative shooter, and the experience, of course, will not spoil it. Indeed, the game has been released since last year, and so far the PS5 players have enjoyed the spread of democracy.

Even with these differences of HELLDIVERS 2, they are good for both consoles, and you definitely do not lose sight of if you get the game and join other players in defense of the Super Earth. In addition, he copes with Xbox perfectly. It was sold within two days 600,000 copies and is still one among The best games in the Xbox store. I will not be surprised if the number had already exceeded the limit of millions. Perhaps only the developers will soon repair color rendering.

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Source :Indian TV

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