In Sony after the malfunction of the multiplayer shooter Agreement They decided to revise their strategy. The project, which was supposed to become one of the pillars of the Games as Services, ended in the Fiasco – the team event was buried two weeks after the release. According to scrains, this failure can cost the company more than $ 200 million, which made it one of the most expensive mistakes in the game industry in recent years.
Hermen Halst, head of PlayStation Studios, in an interview with The Financial Times admitted that In Sony, they took a valuable lesson from this experienceField according to him variety and quality of experienceField
“The number of games as a service is not the main one. We want the players to get a variety of experience and make strong communities in our games. ” He explained in an interview.
The change also includes internal processes. Game projects are held by new and more frequent tests to detect any problems with minimal costs.
“I do not want the teams to always hold on to the wall, but if there is a mistake, we need to open it early and cheap,” – He added Halst. PlayStation does not want to rely solely on the established series, but also plans New signswhich have ambitions to become future platform badges. Halst noted that Sony approaches his creation with maximum care, because he knows how a fresh idea can turn into a brand cult.
Sony’s goal is to bring an interesting game in a live service in traditional history headlines for one player.
Source :Indian TV
