The blood of the gear is united by a witcher, the kingdom, and Zelda is calculated – Indian

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Is there a new video game in Poland? Studio The rebels of the wolvesThis was founded by the former developers of the Witcher, represented in the great ambitious fantastic RPG Blood DawnwalkerA field in a new 20 -minute video We see how the game will actually look and play. Inspiration with famous names is more than obvious.

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The basis of the combat system greatly resembles a Czech gem The kingdom comes: LiberationThe field each attack has a direction – on the left, on the right, from above or below – the player must respond accordingly to them. Were involved in the duel system Historical fence expertsAs in the case of Warhorse studios in Prague. Although the creators are looking for realistic performance, then Add supernatural forcesThis diversify the struggle. At night, this turns into denial and attracts sharp claws as an alternative to weapons.

Before we start these details, the battles should be more tactical, but also more affordable. The authors want to balance the problem and accessibility: for lower complexity, so opponents react more slowly, but it is still necessary to follow their movement and think about their steps.

Night transformation This brings more than just a change in appearance. For example, Cohen can teleport, for example, allowing him to get to places where he will never pass every other day. This mechanic resembles dishonest blinking and gives the dynamics of the game and strategic depth. Will have the main character at night more pointed feelingsIt will be faster and can climb the walls. We must also enjoy the reach of enemies, it makes up the preparation of their blood and burns their skin to shading of the head.

Time plays a decisive role. The player has only 30 days and 30 nights Find and save his stolen family. This time restriction is not just an element of history, but actively affects the loop of the game – it resembles a mask of the Mallorra from the Zelda series or the newer Deathloop, again from the lasso, as well as for sowing. Tasks are often related to a certain time of day, and if you miss them, you miss them. Thus, each solution is worth something, and you cannot be everywhere. And this applies to both basic and side tasks.

If you were scared now, the developers calm down that the player will always know exactly how much time the task will take, so you can solve wisely. And there will be few solutions. Information also sounds interesting that Many tasks can be performed in a different time and at different timeswhich will affect their result.

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Source :Indian TV

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