EA Sports FC 26 reviews – Two Football faces

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This year, football goes from two groups of players.

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EA Sports FC 26 offers clear ambitions: every year to satisfy returning professionals from online playgrounds, as well as experts who want to build a dream team in their career and win trophies. The result is the “two faces” of the gameplay that are not revolutionary, but represent a solid evolution. And while Ultimate Team retains old well -known negatives, career and clubs offer a dose of new managerial adrenaline.

  • Platform: PC, switch, Xbox, PS5 series (review version)
  • Release date: 26. 9. 2025
  • Developer Studio: EA Romania, Ea Canada
  • Publisher: Electronic art
  • Genre: Sport
  • Czech localization: yes (texts, interface)
  • Multipoling: yes
  • Price: 1 999 CZK

Gameplay: faster “competitive” and more reasonable “authentic”

The greatest novelty is the separation of the game process into competition (for online matches, such as Ultimate Team) and genuine (for those who prefer to imitate in a career).

Competitive game process: Fast Arcade

When you take the driver in your hand, you immediately feel that the competitive option is a faster and more smooth arcade than we are used to this series for a long time. The feeling of the ball is more simple, and finally, Dribing does not seem to be, as if your player had just eaten a brick. The new “One Frame Spearing” function allows you to enter the command in the last image before contact with the ball, excluding the delay from the earlier FC games and providing a much faster and more smooth experience. Thus, the game looks more dynamic, but does not work on the children’s plan chaos.

A true game process: more real experience

On the other hand, the spectrum lies with a genuine gameplay that looks calm and closer to the feeling of a real match. Those who seek simulations can find football of their dreams, similar to the previous competitive series. Personally, I found me too intentionally and resembles a tactical board game, and not an amazing football match, but the general tone of this type of gameplay fell into my eyes.

Ultimate Team: a larger check, less labels

Ultimate Team, a series of engines for millions of players and years, is trying to tame the FC 26. EA took a bold step and deliberately slowed down an increase in the performance curve. It will not happen anymore that in the early days you will encounter a team full of icons and leave with the defeat.

Instead, you first play with a hard diameter, and you can feel your improvement. This leads to longer, more exciting and especially fair matches, where there is key tactics, and not just the size of your wallet. (It’s not that it was not paid, it is the way it is … more slowly to win.

The structure of the awards is also processed. There are smaller, quick goals that motivate you, not feeling that you have been in a spiral. The UT menu is more pure and more clearly structured, which is a detail that makes everyday life with this regime more pleasant.

Career and clubs: great depth, more personality

This time I did not forget the basis for one player and cooperation. Career and club modes finally saw fresh news.

Career: a control simulator who lives

Currently, the career recently offers the function of managerial life with new and unpredictable scenarios. Removing glasses, the historical milestone of the club or sudden injuries of the key player to make you improvise. Finally, the career looks less static in the style of editing the line – playing the match and again, but it looks more lively and unpredictable.

Nevertheless, you can also start a classic career for a player or coach, who does not contain these living problems and adheres to established trips from previous years. The same can be said about the obligatory press conferences that have not changed, and journalists are still asking you the same questions that often still have no logic. The stereotype can lead to an accidental event to you, because “the player is sad in a foreign country” and makes you make decisions, and not just go through the menu.

Clubs: Archetypes instead of trees

Clubs said goodbye to traditional workshop trees and represent archetypes. At first glance, the system may seem embarrassed, but gradually shows you a thoughtful approach that can withstand players longer and at the same time feel ridiculous without being unfair. The growth of the character is slower, but more controlled. The new endurance mechanics are effective, holding players sometimes up to 90 minutes with force and improving smoothness.

Corrections are still by force, whether knitted products, weapons coat or small, but effective social functions (for example, new chat options).

A small victory with great influence

Visually, EA Sports FC 26 is not a revolution, but this is a clear step forward. More smooth animations, more realistic dribbling, movements and trifles, such as new opportunities for the stadium, show that EA pays great attention to details. The navigation in the menu was also improved – it is clearer and more attractive.

Many remain the sound of old, but new copies, and the atmosphere of the stadium is more authentic. These small details have the greatest difference.

Detailed information about what will please: the muscles on the playground significantly protect the ball, and flexible wings finally use free space in the leadership. In addition, the importance of attributes has increased; The midfielder with a poor passage no longer gives a world -class passport.

But … protection? Traditionally, weapons with two products remains. Many players are still relying on AI than active protection. Put the tracker out of the formation of a highway equivalent to the highway for your goal, and you still do not feel against strong opponents. Nevertheless, progress is obvious, and, obviously, people in EA are trying to improve the situation.

Special praise: goalkeeper. They have never been such natural interventions before. Even the average goalkeepers can save the match, and the top of the match to go wrong. The interventions look very deserving trust.

And the obligatory Czech trace?

As we used to, in addition to the national team, the Holy Trinity of Sparta, Slavia, Plzei appears in FC 26. We were waiting in vain to the Czech League. Given the growth of the quality of the Czech League, this is very sorry. On the PC, however, we will see modifications again, there is no choice for consoles, except to wait and hope next year. EA also worked on the faces of players from Czech clubs, but they did it only partially. You still prefer to guess without a name.


Verdict

Compared to FC 25, FC 26 is a clear improvement. Two Football Persons work and offer more diverse experience. The gameplay is more smooth, career and clubs deeper. Yes, a genuine gameplay is a matter of taste, AI protection balance against manual protection should be thin, and monetization in Ultimate Team is an eternal problem, unfortunately, but compared to last year we are dealing only with trifles, and this year football has succeeded and moved the series a little forward.

What do we like and do not like?

Significant games thanks to the passage of one frame

Career and club modes with new depth and personality

More realistic movements and players animation

Soundtrack and atmosphere on the field

Ultimate Team is still paying for victory

Technological improvements without a real revolution of the next generation

Constant mistakes of artificial intelligence

Unstable balance (especially protection)

Source :Indian TV

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