The head of the studio denied the speculation on “refugees” from Ubisoft.
Sandfall Interactive He entered the game scene really in good style. Game Claire MSAIKR: Expedition 33 This is a huge success, and therefore it is almost unbelievable how a small number of people worked on it. Which is even more unique is the experience of individual developers. Unknown players were thrown on the shoulders of former employees Ubisoft And therefore the development boss Guillaume Board He decided right in an interview for Washington Post, where, in addition to clarifying the situation, there was much more information about the development and plans for the future.
One Board had the past in UbisoftWhere he decided to leave. According to him, he was bored, and in creating a new project decided to help his colleague Tom GuilerminThe field here, however, is the list of really experienced veterans ends. “Only three of the 34 people are former Ubisoft employees, so no, we are not veterans of industry. Vice versa. The team consists of young, really young people. ” Stated BoardField
With this answer, he excluded criticism aimed at the fact that Sandfall Interactive In fact, it became just a camp for “refugees” from Ubisoft. At the same time, it is worth specifying information about 34 employees. Although it sounds fabulous, development Claire MSAIKR: Expedition 33 Several hundred people who decided to leave their name on this precious stone participated. However, the core Sandfall Interactive It was only 34 people who deserves applause even without context.
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Source :Indian TV