The dying light: the beast initially arose only as DLC for the second part of the popular Zombie series, but the ambitions of developers from the Polish Techland gradually grew to such an extent that the project became a complete separate game. This time the beloved hero of Kyle Crane returns to the fans It is known from the first episode. After thirteen years of experiments, he runs away from the secret scientific complex and a movable desire for revenge, cannot use his newly acquired abilities of the beast.
Fortunately, one of the largest advantages of the series is Parkour – Aiv the Beast returns to full force. The movement is still fun and smooth, while Castor Woods is well adapted to him. Running along the roofs of the historical city, throwing zombies to deep streets and the return of the hook, which this time serves to swing and bouncing, than attracting, making the movement a joyful element. On the other hand, fans of the first episode can be slightly disappointed with the fact that the hook no longer serves an instant suction cup for buildings. An insignificant problem is accessibility – the game does not explain some skills at all, although you have a lot of parkour skills unlocked from the very beginning.
The novelty is the ability of animals that act as a short -term combat trance. In it, Kyle reveals the remnants of humanity and turns into a hard predatorWhich crushes the skull with his bare hands, tears his limbs and breaks the chest baskets that stand in his way. This mode, long about 20 seconds (in accordance with unlocked abilities), is charged by the return and adoption of damage. Later it can be activated without a complete indicator that adds tactical possibilities.
A tree of skills is divided into a human and frivolous part. While human skills improve the classics thanks to the experience of hostilities and tasks, special chimeras should be caught for the development of animals – fugitive monsters from the same complex as the Cyle. After victory over them, you get blood that the crane refers to yourself and strengthens its monstrous abilities. While the branch of the spectacle looks fresh and original, the human part is quite conservative and does not bring much new.
But the struggle itself remains one of the strongest aspects of the game. Near the weapon it has a great influence without missing the possibility of their modifications with electric or fiery consequences And the entire duel system is dense, cruel and satisfactoryIn addition, a field of firearms – from onions and crossbow to pistols, shotguns or assault rifles return to the game. It will also be pleasant that this time you can strive with them from the very beginning, without the need to unlock the skill, as in the second episode. Nevertheless, the greatest power is still close battle – regardless of whether you want to solve a dead machete, break their heads with a tube or crush their bodies with a giant hammer, a sense of struggle intensively and fun.
Source :Indian TV