Review south of midnight – the form above the content

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A modern fairy tale located in the world of South Gothic.

In the past, Canadian studio bindings gave us contrast or we are happy, and in both cases the projects were somewhat more ambitious than they ultimately found themselves in reviews or sales. In both cases, words fell on the stylization or atmosphere of the game, as well as the words of criticism for the gameplay as such. After buying and including research in the Xbox Game Studios family, its creators are now delivering with their third game, which definitely should know the largest budget and experience of the publisher, but they again suffer from the same problem.

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  • Platform: XSX (review), XSS, PC
  • Date of issue: 8. 4. 2025 (3. 4. Premium Edition
  • Manufacturer: Forced games (Canada)
  • Genre: Adventure
  • Czech Republic Localization: subtitles
  • Multi -user: No
  • Download Data: 58 GB
  • Game time: 10 hours
  • Price: 1 099 CZK or Game Pass Subscription

Damage

The city of Prospero, located in a deep American south, will affect the destructive hurricane and the associated floods. Your heroine, a young girl named Hazel, will lose her mother with his whole house on this wild night. Following the tracks downward, you will find yourself in a completely new world: an empty spontaneous disaster, but mostly populated by strange fairy -tale creatures, many of which are not very friendly.

The game is divided into fourteen chapters, and more or less the same cycle is repeated several times: on the way in the footsteps of the lost mother, you fall into the new area controlled by a giant monster. To defeat this, you must use the unexpectedly awakening magical abilities of your heroine, who, to her own surprise, the so -called weaver, able to see and touch the fibers of reality and magically combine broken bonds of souls. Each monster in this world received some injury that made it a monster (“Disease”), so, revealing their past and medicine for pain, you will save them or win. In addition to revealing your own skills, you will also find the secret history of this country, and your own family and daughter will finally evaluate how demanding and worthy work of her mother as a social worker.

You will save them with a medicine of pain or defeat them.

This is very noticeable one of the games in which the Sweet Baby Consultant participated, and in accordance with the final headlines, it turned almost the entire team. This will probably be the main reason why the history of the game is more like a series of education lessons about various forms of discrimination and cultural heritage than a natural human history. Nevertheless, the predictable and polypatic history remains in places of absolutely amazing music, which dominates both wide orchestral passages and rushing songs focused on characters or the history of the game. Not all these songs and songs are equally strong, but the best of them can really capture the heart and should listen to themselves. It’s just a pity that they have no subtitles in the game.

For whom is it?

My uncertainty is also associated with the above, for which the game is actually intended. While her face presented is intended for a younger audience, topics, in his core, often rather gloomy, and recommended accessibility is 17 years old. The same impression is a gumple, which in the genre competition looks very manual: combat and combat passages are simple, as in the game for children or not playing, but some bosses are surprisingly sinking or at least long. The main problem, however, is the duration of the game and the fact that almost all game situations can be repeated several times in almost the same form. The game has extensive adaptation settings, so you can increase the complexity, but this will make repeated passages even more unbearable. On the other hand, these settings will even allow you to enable immortality.

Like the impression of history, it saves music, the impression of a repeating gameplay saves a beautiful stylization. The creators make an animation in the style of the Stop movement with a reduced number of images, which, together with the advent of characters and the props, themselves make the south of midnight look like an animated puppet. Surprisingly, this does not spoil the impression of a slightly “floating”, but smooth control: the game itself triggers 60 frames in the Xbox Series X series, but the animation of the characters has the effect of stopping movement. From the point of view of graphics and music, this is a strong experience that can maintain your attention throughout the game and compensate for a weaker story and gameplay. In this regard, the games of forced games were not disappointed again, and thanks to the presence of the game in the subscription on Game Pass, the game is quite easy to recommend. If the game suits you, make sure that you will receive bonuses from the premium of the publishing house, where you will find both an impressive documentary about the creation of South midnight and mainly songs from the game, including their texts.

Verdict

The first game for forced games developed under the auspices of the Xbox Game Studios is much more ambitious and can attract your attention due to unique stylization. A somewhat convulsive story retains the form of unusual songs, and you can configure the complexity of the template by setting its parameters.

What do we like and do not like?

Impressive style of graphics and animation

Numerous songs support history

Details the complexity of complexity

The smooth work of the game on the console

History acts as a series of education lessons

Template and repeating gameplay

Lack of subtitles in songs

Regular news overview

Source :Indian TV

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