PS5 has a stutter problem when using VRR

- Advertisement -

A special error in accordance with the detection of DF causes a jam every 8 seconds.

- Advertisement -

The variable renewal frequency is a technology that we often talk about as a great assistant in an unstable or unlocked frame in games. The speed of updating the monitor can synchronize the frame using VRR using the frame frequency, which makes the game smoothly in the unstable frame of the rat. However, over the past few months, it has been shown that the PlayStation 5 and PlayStation 5 Pro console do not work quite correctly.

Various Reddit players first came up with observation, and Oliver Mackenzie and Alex Battalia from Digital Foundry now confirmed their own test. In any case, this is quite strange.

In principle, the fact is that when updating Rattz 120 Hz and VRR turned on, after about 20-30 minutes of the game the image begins to get stuck every 8 seconds. This eight second cycle is constantly repeated, and you will not just get rid of it. During testing, Battaglia found that JAM would disappear only when switching or closing the HDMI and starting the game. However, after 20-30 minutes it will appear.

The problem concerns exclusively games with unstable/unlocked frames, because otherwise VRR has nothing to do. However, this can be transferred to blocked modes. Mackenzie discovered that if an error occurs when the Ram Rhama is unlocked, and then blocks the frame rate in the game, jams are preserved.

A special error will probably be applied to all visualization devices, regardless of a particular panel, since the DF editors repeated the problem on several different monitors and TVs. But this is not so simple for games. Mackenzim managed to find out in the following names:

  • The last of us, part II Remastered
  • The last of us, part I
  • Diablo IV
  • Hogwarts Legacy
  • Elden Ring
  • Resident Evil 4
  • Ratchet & Clank: Rift Apart
  • Spider-Man Marvel Remastered
  • Metaphor Refantazio
  • The kingdom comes: Liberation II

On the contrary, in the god of the war, Ragnarok, Gran Tourism 7, the immortal Aveum and Dogma of the Dragon II, the problem did not appear. Mackenzie at first suspected that the error could be associated with a specific engine, but Re4 suffers from this problem, and DD2 is not so, although both games are Drive Re Degine.

The reason is not entirely obvious, but Battaglia indicates that this may be a mistake caused by the real Ratto update console, which is not 120 Hz, but 119.88 Hz, which is based on the NTSC standard. If the game, the console and the screen do not expect the same value, a misunderstanding may occur. ” And if this happens, it makes sense within 8 seconds, because simple mathematics is calculated that she should have a problem for about every 8.33 seconds.

But even this explanation does not specify why it takes more than 20 minutes to appear. So this is a somewhat strange mistake that actually affects only game consoles, everything is in order on Xboxes. So, I hope Sony will find out the reason and correct it as soon as possible. Meanwhile, Battalia and Mackenzie recommend disconnecting VRR.

Regular news overview

Source :Indian TV

- Advertisement -

Subscribe

Related articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here