We played atomfall by the creators of the sniper elite. And we are afraid – Indian

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Have you ever thought that you would like to see England in its post -apocalyptic version? Although the Internet tells us that this rainy island leads this, atomfall, he wants to show us everywhere. The end of the month will come out shooter from the point of view of the first person From the creators of the famous Sniper Elite series, which at first glance resembles, for example, Stalker. So, let’s talk about what does the truth after an hour and a half.

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Early, it is clear that the uprising studio since recent years has been a certain sabotage. A slow and vertical step to find a raised place for an explosion or silent collapse between German soldiers was replaced by a half -open world in which the survey plays the main roleOur seat began in the forests of Casterallal. Thus, there was no need for a bunch of vegetation, ruins of buildings, stone paths or streams. As well as a significant number of groups of cultists who did not need many reasons for the attack. Although it can be said that an expert on research with open places and mechanics of shooting and secrecy is worth it, this is not entirely true. At least, the forest itself is a relatively low place in which you do not expect any growth to a height. And this also applies to individual sections that you specially visit. For example, in the intestines of trees, we came across a power station, an old mansion or a small coastThe field and although, for example, the headquarters can have a great moment when we had to rise somewhere on the roof and enter it … So this did not happen. The door in the main part of the mansion was unlocked, and its small interior was completely incomprehensibly separated by a loading screen. Inside, we could talk with a small crazy woman, from which we ultimately received the key to a small corridor on the street, with several things, and thus, the examination of the settlement ended. Although we must say that we liked the fact that the previous survey allowed us to solve the situation at the headquarters in an inconsistent way, finding a specific letter.

This, however, is a loop that was actually repeated wherever we came. The aforementioned power plant? In one destroyed building, on the one hand, there is a key to the door to the other. After unlocking, we got into a small room, from which we could take several items and leave. We also encountered a gas station, where we had to solve a simple puzzle with gas closure in order to raise several oils and rags from the garage. Maybe this is a disease of the forest itself, which did not frighten himself, who knows what originality, and this will turn the game for the better. And yet the survey itself seemed interesting. Especially when we did not know exactly what we encountered. However, from the design level, it was an old classic that we saw a thousand times.

However, we accept such impressions in the context of the whole game. Having passed from place to place, studying places and collecting objects – this is a game loop that has already been here, but it could be fun. But from Atomphall we felt that the developers were afraid to get into more complex design elements and give gameplay deeper systems and decision -making elements. Take the duel system. In addition to a number of smaller weapons, such as knives or sickle, limited inventory will offer you four slots for larger weapons. And this applies to those who are in the near future, for example, bats – also firearms in the example of a bow or rifle. But none of the equipment offers specific statisticsThe knife is fast, medium strong and causes bleeding, while the bat is slower, and the skull breaks once, but it seems that the nuances of the weapon end. On the one hand, it’s nice to see a game in which the weapon does not have an artificial rarity system, and one another is not very mysterious by damage … On the other hand, this means that we were not very interested in the fact that we were fighting enemies. We just pulled out a bat, clicked several times and continued. There was no form of equipment, visible improvement of equipment and nothing like that. Firearms should be improved, but we did not try. And there is also a tree of skills, but at first glance it does not look interesting. Only here and there they will improve some partial things that will help, but in fact you can do without them.

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Source :Indian TV

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