Lighting and thoughts RT, own “nan”, dynamic weather or advanced physics.
The release of another large episode from the Assassin’s Creed series, which is the shadow of the subtitle and leads us to Japan. We saw quite a lot from the game, but in the new demonstration that was published today, Ubisoft focused on introducing options for the PC, as well as on new functions that bring an improved Anvil engine.
We start with a PC where players can wait impatiently All important high -performance technologies (DLSS, FSR and Xess), but also All personnel genes of technology (DLSS, FSR and Xess). The owner of each video card will be able to choose the best option at his disposal.
Will not be absent RATU support with a high frame (no limit)overhead monitors or dynamic resolutionThe profiles there will be available Playing standard And Ubisoft promises that performance/graphics can be scaled even for less powerful devices. You will also find rich options in the game in terms of Configure HUD or controlQuestionnaires
Let’s move on to the schedule in general, where it should achieve relatively significant improvements compared to previous episodes. One of the main innovations will be the implementation Ray tracingAnd especially for Global lighting (RTGI) and thoughtsQuestionnaires
Ubisoft further promises Dynamic weather and seasonswhich are designed to influence the gameplay, Destructiveness of the environmentIN The dynamic influence of wind and particles in the environment And the last, but no less important Virtualized geometryThat is, the equivalent of the technology in an unreal engine 5. It takes care of a dynamic grid that replaces the classic boat and provides higher quality assets, but at the same time more effective rendering.
Assassin’s Creed Shadows released on March 20, aimed at PC, PlayStation 5 and Xbox Series X | Recently, HW was published, on which we wrote in a separate article.
Source :Indian TV
