The new era begins for fans of strategic games.
As mentioned in our first impressions of the game in the last episode of this famous strategic series, the seventh civilization makes a number of significant changes. Some of them can help solve the long -term problems of the entire genre, such as bulky later stages of the game. In addition, VII civilization is supplied with a new visual stylization and is surprisingly well working on an old game machine. Although again, the game will grow to complete depth over the years of additional manuals, it can be argued that it already offers a richer package than we are used to the day of the new episode – among other things, turning on some elements from the addition of the previous episode of the series.
- Platform: PC (review), PS5, PS4, XSX/S, X1, Switch
- Date of issue: 11.2. 2025 (preliminary access from February 6)
- Manufacturer: Firaxis Games (USA)
- Genre: 4x turning strategy
- Czech Republic Localization: No
- Multi -user: Yes, up to 8 players
- Download Data: 20 GB
- Game time: adjustable
- Price: 1699 CZK (ALZA)
New rhythm
As usual in the games of Sid Meyer, the authors not only tried some kind of smooth evolution, but also wanted to give a new game to a new game. Nevertheless, innovations are by no means random, they are based on a thorough review between the players and are trying mainly to the fact that the later stages of these games are already several bulky from the number of buildings and units, but paradoxically the player (according to At least, against AI), perhaps, it may no longer be necessary to try, because at that time it has practically a certain victory thanks to the “snowmate effect”. Therefore, the bold decision for the seventh part is to largely restart the campaign during its course, every time the era changes significantly (from ancient times until the age of opening to modern time).
While you stay on the same map (including which box that you have already discovered), your cities (city) will be reduced to cities (city) in addition to one main one. Many players admit that each campaign is the most interesting beginning, so you get the opportunity to experience it repeatedly, always supported by a noticeable modernization of units and general options – the detection time will travel around the ocean and colonizes the rest of the map. To make it even more interesting, the first two periods end with a large escalation crisis, for example, reminiscent of the Frostpunk crisis. The entire course of the campaign, then the spice of dozens of small plot events with the ability to get a certain bonus with the right solution, also resembles a similar system from Frostpunk. Against him, however, are poorly represented here only in text form.
The later stages of these games are somewhat bulky.
The leader you have chosen remains the same throughout the campaign, but during each historical period you have to choose a new nation that affects your unique units and contributes to the diversity and feeling that you are starting again. Here I admit that I do not mind a small limited choice, given not only the historical period, but also your leader and nation from the previous period. Together with the possibility of unlocking the game for various leaders and nations, unique bonuses for future games (used even by several players), however, there is a worthy motivation to play more campaigns and not play again and again for only one favorite side. The game is also more dynamic thanks to other noticeable changes, for example, the employees have completely disappeared, and now the generals have the opportunity to move their armies as the only unit – both of these changes even more contribute to the lack of micro -administration, and you can focus more on more important aspects of your strategy. Do not worry, you still have a lot of things, you may have up to five cities in the first era and even twenty at the end, including the corresponding defensive army in each.
New beginning
Although it is interesting that we were given a new civilization for the game, the beginning of each cycle means that we have been leaving the previous episode, expanded for many years by other leaders, other mechanics and just a bunch of additional content. Against this for several years – the new game at the beginning is poorer, among other things, I missed some of my favorite leaders and nations or more advanced modern technologies, since the final modern era usually looks a little untouched against the previous episode (and ends around 1960). This impression is somewhat bitter even in the light of relatively expensive special releases of the game and has already announced paid benefits. On the other hand, some of the successful additional mechanics of the previous episode can be found here from the very beginning, such as a more complex system of “barbarians” (independent city states) or an adjustable range of natural disasters.
However, as I tried to explain above, general changes in the gameplay are really significant, and after several caught campaigns for different countries, I must say that thanks to these changes, the game really enjoys more than the last episode. I also positively evaluate the new visual style that stylizes the game region in the “accepted diorama” in moderate colors, but also contains many details, and I like the fact that leaders confront each other and respond to each other, also for the consoles of the previous one Generations or Nintendo Switch, and I can confirm that 4K/60FPS is surprisingly well working on my slightly more old game PC (i7-9700F, 16 GB of DDR4, RTX 2070 Super). I with the intention of “playing only a few moves”, it was very difficult for me to break away from her a few hours later.
Verdict
Concreled changes lead to a more interesting structure of each campaign, where individual eras have their own starts and exciting finals. In addition, units management and other mechanics are trying to solve certain drawbacks of the genre and offer a game, better focused on the most interesting strategic and game aspects. The result works well and is a strong basis for the next years of the seventh era of your favorite series.
What do we like and do not like?
Variety and alternation of individual periods
Impressive audiovisual processing
Unlocked constant benefits
Improved general functions
Improved independent states
“History” of the event
Energy history “History”
Somewhat aggressive DLC policy
Settlement of the modern era
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Source :Indian TV
