STALKER 2 – behind the mask of significant shortcomings lies enormous potential – INDIAN

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Many internationally successful and popular TV series are created in Eastern Europe. With the possible exception of Metro, no one can match the name of the post-apocalyptic first-person shooter STALKER. This national gem from Ukraine has found its way to millions of players with its unrelenting rawness and rawness that can be found in the surrounding area. radiation and anomalies around the Chernobyl nuclear power plant.

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In fifteen years, we can enter the so-called Zone, which is teeming with mutants, dangerous places and people seeking profit and glory. officially back again in the highly anticipated sequel. But during this time the zone has undergone changes. Although the game was still under the auspices of development studio GSC Game World, it was largely taken care of by other people; And the once used X-Ray engine was replaced by the increasingly popular Unreal Engine.. But just play around a little and you’ll soon find something. Just like many years ago, the Zone willy-nilly become your home. Specifically in the role of the new main character Skif. A former soldier who decides to go to the Zone with a simple task – to find out why the hell this strange stone landed in his apartment. It sounds like a simple enough premise, but it sets off a surprisingly complex, map-wide hunt for answers not only for the protagonist, but for most of the inhabitants of this lucrative slice of paradise. Plus, it won’t be long before everything is planted properly. to every conceivable shade of gray.

The zone is controlled not only by stalkers, but also by a number of different factions. Be it the militant guard with its lieutenants and privates; the separatist Spark, led by the legendary Scar, trying to protect the Zone; or perhaps Polednoye, some sort of reformed terrorists and former members of the Monolith cult. Everyone controls their own piece of sand, they don’t have to like each other too much, and above all, they each have their own agenda… So the cards are dealt. And the game is just beginning.

The factions themselves and your relationships with them will occupy a central place in the entire storyline. You will gradually get to know them – inside and out – and perhaps I won’t even have to hide the fact that sooner or later a decision will be made, whom you will help and whom you will throw to the wolves. Imaginary”joining a factionBut above all, it will still serve to achieve your personal goal, which also develops throughout the game. And not only for this reason: you will never get rid of the stalker label. An independent mercenary who can do whatever he wants. And that’s exactly what you’re allowed to do in terms of gameplay.

The first few hours should not deviate from the linear path of the story, but over time the Zone will open up before you, and with it all sorts of possibilities. Gradually, you will begin to discover not only dangerous corners of the local nature, but also various settlements. Along with, for example, new merchants with whom you can trade found armor, artifacts or other items, you will also make new contacts who will never have to go so far as to throw a quest or two at your neck with the promise of expensive coupons. . On the neck, which can also be very easily lost.

However, whether you take on the tasks depends only on you. At such moments, your only motivation is to improve. Coupons, the local currency, mean not only the ability to get your valuable equipment repaired so you don’t risk deteriorating or possibly destroying it, but also access to a brand new one or the opportunity to upgrade it later. And better equipment means a much higher chance of survival in the most difficult parts of the Zone. And this, on the other hand, can bear fruit in the form of unusual or downright rare artifacts, which, in addition to a higher price, can also bring very pleasant bonuses for your character.

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Source :Indian TV

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