Sweden’s gaming industry grew unexpectedly last year

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Despite the layoffs, he broke records.

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The figures for the Swedish gaming industry were surprising. Despite significant reductions, staff turnover, the number of studios and employees increased. Domestic sales jumped from 2022 by 6.4% up to SEK 34.6 billion, or about 3 billion euros. Over the past five years, the cost has doubled.

Small studios predominate in Sweden. Their share is higher than, for example, in the Czech Republic. While three-quarters of studios here have less than ten employees, in the Scandinavian country 81% of teams have less than five people – 42% of companies have one developer. Sweden’s domestic companies employ more than 9,000 people, despite layoffs, an increase of almost 8% on last year.

Sweden’s largest gaming company has gone mobile King with annual sales of 665 million euros. They follow him at a distance Mojang And Paradox Interactive. Rounding out the top nine, reaching 90 million euros. Huggerwhich has gone through significant layoffs, sold its Saber and Gearbox divisions, and is about to split into three separate companies.

“2023 was supposed to be a really bad year for Swedish gaming companies. But after all, it’s a record year, says Per Strömbäck, director of gaming organization Dataspelsbranschen. Why are Swedish game companies bucking the trend of the economic crisis? Best answer: We make good games. And we make a lot of different games that appeal to different players.”

Perhaps the only important figure that fell in 2023 concerns investment in the Swedish gaming industry. But it is already clear that this year it will grow again.

Source : Zing

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