A former Rockstar Games designer who worked on Grand Theft Auto 3, GTA: Vice City and GTA: San Andreas spoke about behind-the-scenes details on the occasion of the 20th anniversary of the iconic San Andreas.
Grand Theft Auto: San Andreas At one time, he surprised with an extensive map covering an area of 36 square kilometers. In today’s world this is a small thing, but back in 2004 on the PlayStation 2 it was unheard of. After all, Vice City and GTA 3 had maps with an area of 4×4 kilometers. An interesting feature of San Andreas was also the thick fog with the so-called empty world that it caused. territory glitch. There is no more fog in the remaster.
Veteran Obbe Vermeil recently revealed that the original plan to include three separate cards instead of one big one. Each map had to have its own unique city with unique equipment, weather effects or quests. For this reason, moving to another city had to depend on the development of history.
“The original plan was to put the three cities on separate maps. The player could travel between cities by trains and planes. This happened in GTA 1 and 2, where there were also three cities on separate maps.” Vermeil began his story. Thanks to this solution, Rockstar circumvented the PS2’s RAM limitations.
20 years ago we released Grand Theft Auto – San Andreas.
The original plan was for the three cities to be on separate maps. The player will travel between cities by train and plane.
(Gta 1 and 2 also had three cities on separate maps)There was very little memory on the PS2, and… pic.twitter.com/kUMxR9Kt96
— Obbe Vermeij (@ObbeVermeij) October 25, 2024
Source :Indian TV
