Two games full of power and action – the latest version of God of War and Warhammer 40,000 Space Marine 2.
Both games boast a strong story and don’t try to show off cheap effects. On the contrary, they are full of beautiful landscapes and rich worlds. How do these action gems work and how does Zing PC deal with them?
It will provide the performance to play the latest games in high detail and resolution.
To begin with, I chose these games because they look great even without complex technologies like ray tracing. Some might argue that they’ll look even better with ray tracing, and they’d be right. But I still enjoyed them to the fullest.
Greek demigod on his way to Asgard
God of War: Ragnarok, originally released on PlayStation, is the second installment in the modern saga of Kratos and his son. The first volume was already epic and broke the sales charts. I personally completed both parts several times, then on PS5. Moreover, I was waiting for the PC version, where it would be possible to use ultra-wide resolution and other modern technologies. The game already looked great on console, but PC took it even further.
As I already mentioned, there is no ray tracing, so the NVIDIA technologies that come into play are mainly DLSS Super Resolution and Frame Generation, or DLAA. The Gainward GeForce 4070 Ti Super graphics card installed on the Zing PC will handle the Krato muscles perfectly. At ultra detail settings with DLAA, the game runs at 120 frames per second with frame generation enabled. However, I noticed that frame generation sometimes adds a slight delay and the image drags a little during fast movements. Without frame generation, the game maintains a stable 80fps, although in larger battles it can drop to 60fps.
Interestingly, the game also supports NVIDIA Reflex technology, which reduces system latency by minimizing the queue of frames waiting to be rendered. Reflex does more than meets the eye and is quite a complex and interesting technology, so I plan to write a separate article about this technology. But what I can tell you right now is that, as Howard Stark said: “I am limited by the resources of my time.” For me it has more to do with hardware limitations. When testing on my PC with hardware limitations, I was unable to effectively test NVIDIA Reflex to its full potential.
Back to the game: when frame generation is enabled, NVIDIA Reflex is activated automatically, just to improve performance. PC latency increases from about 30ms to 50ms, which explains the image dragging sensation that would likely have been even higher without it. If we switch to DLSS (in Quality mode), we get a stable 120 FPS, with intense action it can drop just below 100 FPS. With frame generation enabled, the FPS increases to 160. However, this game is all about precise reactions – one mistimed hit and the Berserker King will send you crashing to the ground. If we set DLSS Balanced Super Resolution, we already get a good 150 fps in the quieter parts and around 120 during the action. The attached gallery shows various image quality settings depending on the DLSS level.
Marine at war in the galaxy
Warhammer 40,000 Space Marine 2 offers gritty, uncompromising action in a dark, futuristic world full of violence and war. A sequel to the cult classic, the game once again puts you in the role of a Space Marine, a fearsome warrior wreaking havoc among the Tyranid hordes.
As soon as you start the game, you’ll be greeted by an epic forest landscape, and once you cut down the first Tyranid, the game will grab you and won’t let you go. Of the technological innovations here, we benefit mainly from DLSS, and even that is more than enough. Although you won’t be able to see yourself in the pools of blood, this in no way detracts from the experience. Zing PC is able to render the Marine in full detail even without DLSS – it’s a little laggy at times, but still maintains a respectable 80-100 FPS. But once you switch to the first stage of DLSS super-resolution quality, the game’s framerate won’t drop below 100fps, and you’ll consistently hit around 130fps on your crusade. In balanced mode it already runs around 160 FPS, and during bloody attacks it can drop to 130 FPS.
Of course, all tests were run on Ultra settings at 1440p resolution. As soon as you reduce the quality, the FPS jumps, just like the Tyranids. Personally, I’d prefer to reduce detail rather than rely on lower DLSS levels like Performance and Ultra Performance, which already blur textures and detail noticeably. Of course, the game then becomes smoother, but let’s face it: when we plunge a power sword into the hearts of our enemies, we want to see the light in their eyes go out in as much detail as possible.
Great experience even without unnecessary frills
As you can see, there are still games that don’t need tinsel to look amazing graphically. Of course, technologies like DLSS or NVIDIA Reflex can offer gamers better results if the option is available. Both will help you get even better results on your Zing PC, but as you can see, even without them, the PC will handle the games just fine, and you’ll enjoy them even more in detail.
Source :Indian TV
