According to boss Crafton, the Callisto Protocol’s failure was due to its mundane gameplay.

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The publisher cites a lack of experience.

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Changhan KimDirector of a South Korean publishing house Craftonrecalls the failure of an ambitious game in an interview with Game Developer magazine. The Callisto Protocol since the end of 2022. He cites the publisher’s general inexperience in the field of AAA story-driven games as the main reason, but also names specific problems with the game.

“This is the first time we’re doing this. [AAA singleplayer] project, so it was difficult for us to assess whether production was going as it should,” he explains.

If you can’t differentiate your gameplay from the competition, it won’t work.

“It’s a single-player story-driven game that’s visually stunning and very well-made,” he continues, “but the core of the gameplay is the gameplay itself. Gameplay comes first, I learned that with The Callisto Protocol. It could be the best game in the world, but if it’s not up to par in terms of gameplay – if you can’t differentiate your gameplay from the competition – it’s not going to work, it’s the originality of the gameplay and what it can do to absorb the player that Kim is particularly focused on.

Another separate chapter is the game budget and work with it. The head of Krafton notes that for the development three-pointer a story-driven game is currently very expensive. Experiments with the game should have started sooner, before the development costs became so high. “We should have tried more things to see if the game would work, and [teprve] then go into full production and operate at full capacity.”

The Callisto Protocol – Studio Work Impact distancewhich he founded Glen Schofieldcreator of the Dead Space series. However, he left the studio a year ago. The team is currently working on a rogue-like event known as Project Birdseye The action takes place in the Black Iron prison from the debut game.

Source : Zing

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