“With Astro Bot, we have the opportunity to bridge the generation gap.“Astro Bot art director Sebastian Bruckner explains. Our editors were among the few who had the opportunity to take part in a panel discussion about the latest hit on PlayStation 5. The discussion focused on the nostalgia of the 30th anniversary of PlayStation and its various brands, as well as how the little robot connects new players with old ones. Thanks to Lukas Hrushek from Sony Czech Republic. for providing the opportunity.
Last week, Astro the robot set off on his biggest adventure yet. Players were already familiar with him, for example, from the VR game. Astrobot Rescue Missionbut it only became a hit with the release of the PlayStation 5. The game was pre-installed on every machine. Astro’s Playroom. While it served as a showcase for what the next-gen hardware and DualSense controller could do, the cute robot quickly won the hearts of all Sony console owners and became a de facto mascot. So the next step was to make full name.
“When we released Playroom, we got positive feedback, mostly about the use of DualSense. We had already prototyped many other things for this magical controller. We wanted to explore much more, so we decided to go further. We had so much in mind that we had only scratched the surface before.Bruckner describes the initial impulses of development.
Source :Indian TV