Officially unveiled at the 2021 Gamescom, this new Saints Row certainly can’t be said to set the spirits on fire. Indeed, if there was anything good about its first trailer, it was often wiped out by numerous controversies that had little to do with the actual gameplay, but it didn’t look particularly bright. Last year’s incident was a miscommunication, so is it a badly assembled trailer or can the new Saints Row really ask for something else?
This is the doubt that swirled around the Volition reboot until a few days ago, which we can explain to you today, thanks in part to a new wave of information coming straight from the source, and we propose in this post. Saints Row preview.
Finally in focus
In fact, Deep Silver and Volition showed us a twenty-two minute video with enough information to radically change our mind about this new Saints Row, which has gone from a colorless project to a possible sure-fire simulator. personally placed in the hands of Just Cause 2.
Assuming little was said about gameplay, the presentation focused on: customize allowed, but changes to weapon, character, vehicles, and headquarters are displayed both in game menus and in full action. Well put together game pieces taken from the outside, not as the player could experience, but it hit the target and finally spawned a Saints Row properly.
Expressing yourself is a key concept in Saints Row and we will be given a range of options for doing so that seems surprising to us. L’character editor Changing even the skin texture with the most extreme alternatives to Thing of the Fantastic Four, such as sparkling chrome and volcanic rock fragments, allows you to create completely different alter-egos, freeing you from all kinds of obligations. In Saints Row, it will be possible to create ultra-realistic characters, sassy heroes that look like they came out of an anime, atomic avengers with twisted skulls and asymmetrical features.
The most unexpected options are added to this already extraordinary layer of personalization, and there are many of them too: we will be able to decide on the details of our gender or with which symbol, for example, a heart or more like a smiling banana. , any tan/burn marks followed by the inevitable tattoos and scars, but in quantity and rare freedom. But the characters will also be characterized by movements and special abilities.
Batmobile or 313?
We can find the same attention in: vehicle and weapon customization. Every car can be seemingly spoiled by the use of kits, tools and spoilers; Just like our bodies, even cars can be taken to extremes, for example by making the tires big enough to resemble Donald Duck’s legendary 313. The cars can be fitted with special upgrades that will allow you to have an endless turbo as well as take advantage of the side kick or Bondiani spurs to tear off any pursuer’s wheels. The rear pull cord could be particularly interesting as we hope to push the physics of the game.
The same process for weapons: besides being able to change textures and add different trinkets, we will also be able to take advantage of special skins that can, for example, transform a machine gun into a real Joker-style killer umbrella. -machine guns to add new animations to hoc; one of them was shown to us in the video custom skins For a rocket launcher converted into a guitar case by Rodriguez Once Upon a Time in Mexico. I already know I’m going to have a lot of fun getting all the quotes right and getting it…
Under control
Everything we’ve said so far will also apply to the increasingly flamboyant butler. Centre dei Saints is now the classic “Church”, which we can adapt to any illusion of grandeur. Ah, we can also decide which cars to drive around the city in, but this is not a new function. In the last minutes of the video, we also took a look at the type of building that Saints Row’s progression will have: On the second floor of the church we will find the strategic painting, above it will be a city map divided into zones. to be displayed.
Each region will provide a stable income to the Saints, which will likely increase as we complete the activities, subdivided into the main and the better we envision, the secondary and finally this diversity mainly of collections. Nothing particularly exciting at first glance, but Saints Row has to give it a last-ditch and ultimately open-world boost.
Waiting for the rest…
What Saints Row has to do is embrace its nature. sandbox Entertain us with totally crazy tasks and never say never, don’t take ourselves too seriously. The series has always had major identity issues and eventually found one with the option to have none. Now he has a chance to start over, but he can’t afford to miss a single ingredient. For now, we can say that the false start of the reveal has been largely canceled by this new pile of information, and as we imagine, we’re also imagining a new trailer that you can all see when this preview is online.
SYMPTOMS
- Extreme customization of characters and objects
- exaggerated action
- Interesting sandbox scents
- What will secondary activities be like?
- How will progress really work?
- Such intense action deserves a combat system at height
Source: Multiplayer