The Last of Us’ Cancelled Multiplayer Event Was Supposed to Be Massive – INDIAN

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Offline multiplayer game from all over the world The Last of Us it had to be huge. The developers from Naughty dog but after the popular single-player story games, they dealt themselves a big blow that came back to haunt them.

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According to journalist Jason Schreier, the massive online project took about four years to build and involved hundreds of people. This clearly demonstrates that it was no small title. It was an extremely expensive production that was supposed to bring in a lot of money for Sony’s coffers. It led to layoffs at Naughty Dog. This is not unusual, many developers are hired only for a specific project.

The Last of Us Online was shut down at the end of last year. Naughty Dog wants to continue focusing on single-player story games. They couldn’t handle the constant improvement and enrichment of the multiplayer.

It was written earlier that The People at Bungie Had a Hand in the Decision to Cancel The Last of Uswho were tasked by Sony to oversee the games live at PlayStation Studios. That was the case when Bungie gave Naughty Dog valuable advice that led to the decision to stop development and focus on the single-player game. However, the final decision had to be made by Naughty Dog bosses, led by Neil Druckmann. Some time ago, he praised the privileged position where his studio can do what it wants without being forced to do anything.

Naughty Dog has several ambitious, all-new single-player projects in development. We know little about the cancelled multiplayer. It would have been set in a different location than previous games and series, and would have focused on different characters. Below are two concepts from the development.

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Source :Indian TV

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