Sometimes you turn on a game from twenty or thirty years ago and you’re not surprised that anyone could play it back then. Did the developers know how to control the camera? Where’s the minimap? A good idea is worth its weight in gold. And given how quickly games evolve, every great concept eventually catches on and forever changes the shape of its genre or game.
Here are ten revolutionary things we can’t imagine gaming without.
Saving the game is something we do instinctively. Some when we feel something moving, others before entering each room. We don’t judge anyone. But it wasn’t always possible.
The first game you might encounter some form of saving was Space invaders in 1978. But there you only saved the score. Returning to the game after your death or the ability to continue from the level do not count on it. So this is not the saving procedure we are looking for.
This can only be found on desktop computers. In large-scale text adventures and RPGs This was really desirable. So that you don’t lose your progress in Zork, Ultima or The Hitchhiker’s Guide to the Galaxy.
Consoles didn’t have the benefit of floppy disks, let alone hard drives. Your progress was saved using passwords you entered when you started the game. Until 1987, when it was released in the West. The Legend of Zelda. The cassette had an extra battery. It powered the RAM, which stored the position. In Japan, Zelda was originally released on a floppy disk, which had its own space for saved positions. It worked through the Famicom Disk Peripheral System. Although The Legend of Zelda made the cartridge saver feature famous, it was not the first. It was the game Pop and chips since 1985 for the little-known Super Cassette Vision console, where the AA battery had to be inserted directly into the cartridge.
Source :Indian TV