The dystopian future is one of those cliché plot devices that you can’t get enough of. Perhaps that’s because it seems more and more like we’re heading towards that future with each passing day. Whether it’s about environmental destruction, massive corruption, total waste of human life… Or, as the detective story “Nobody Wants to Die” proves to us, it is quite possible, all at once.
Nobody Wants to Die is, first and foremost, a walking simulator that tries to bring us closer to an interesting dystopian world from the very beginning. It combines not only modern or futuristic elements, such as flying cars or a “reconstructionist” capable of reconstructing a scene in a given place and, as it were, turning back time; but also elements that are most associated since the 1930s In other words, things typical of art deco, retrofuturism or the noir genre in general. Such a beautiful combination is created and the visuals, which you believe in at first glance, with all the rottenness that you gradually learn about.
This is basically what the title is all about. Even though you play as a detective, the actual solving of cases will not be entirely up to you. This is the part of the game that will be completely linear, and you will be told exactly what to do and when. I won’t lie, this aspect was definitely disappointing to me. The exploration of scenes itself is overly reliable and leads you by the hand. although he didn’t need it at all. Instead of empathizing with the detective’s role, you will be able to enjoy the spectacle that happens thanks to the reconstruction of scenes and the fact that the game runs on Unreal Engine 5.
The core element of the gameplay, then, is the dialogue choices you’ll be making, mostly with your partner via phone. As is often the case, most of these choices are largely complementary and engaging. Some only marginally determine the direction of the conversation, others may seem more influential, but ultimately aren’t. There are some, however, that can actually change the ending of the game, and at least it feels like every action you take is leading to something.. Which is certainly nice, because the plot is the most important part of the game. I always tried to explore every nook and cranny of the level on my own, and several times I had the dialogue option closed because I either didn’t find something or said one thing instead of another. Although this partially encourages less replayability, in the end it will be the only reason.
However, it should be noted that the setting of the world and the main story itself can last for about five hours of game time. Gradually, you will begin to uncover a secret conspiracy and learn about the rotten corruption. And especially in a world that very interestingly plays with the idea of the value of human life and the concept of immortality through the ability to transfer your mind to another body. It’s in these moments that Nobody Wants to Die is simply superb. and from a plot point of view it has nothing to be ashamed of. And this despite the fact that there are several gaps in it and I myself felt that after finishing it I would need another half hour to resolve some questions that were still in my head.
Source :Indian TV