When our ancestors die, they can leave us many things: knowledge, possessions, and stories that can help us cope with the painful loss. This is exactly the story the father leaves for the grieving boy. A short story that takes us into a fictional world. land of Kenzer, where we will try to free our father from the world of the dead in the role of the shaman warrior Zaa. The god of the dead, Kalunga, will accompany us on this painful journey. So, let’s see what this magical, but at the same time inhospitable country has in store for us.
In the role of the main character, the young shaman Zaa, we find ourselves in the magical land of Kanzer to make a sacrifice to the god of death Kalunga.rior of demonic monsters. In exchange, Kalunga offers to resurrect our father. And it’s a very good deal. Kalunga may be a slacker, but he’s a good guy at heart. Even to the extent that he will offer us assistance during our trip and be our travel and emotional advisor. This is the main idea of the story you will experience. And it sounds very nice. The name certainly suits the setting of African culture, especially the Bantu, who are the indigenous ethnic groups of southern and central Africa. The capture of African mythology has been truly successful.
Tales of Kenzera – this is 2.5D Metroidvania like Ori or Hollow Knight. At least that’s what he officially claims. From my point of view, this is a very good platformer, but a bad Metroidvania.
The metroidvania genre is characterized by a certain non-linearity, almost necessary character development and a map that the player explores but stumbles upon areas they didn’t initially go into. The difficulty isn’t just about the locations, but also about the enemies, which you’ll need to practice a bit against before returning to defeat them. These rules bring together the ideal world design and layout to make everything work. An almost perfect example is the one mentioned above. Hollow Knight.
Tales of Kenzera tries to use these elements, except there’s one big problem with each.
Together with the shaman Za, you will walk through a beautiful and expansive map containing four story acts, each of which takes place in a different area. The Icacaramba Hills, Ikarian Forests or the unenviable Itzokan Volcanoes will test your skills.
Each of these areas offers beautiful artwork and special enemies. Much like Metroidvania games, Tales of Kenzera features portals that allow you to return to previous locations and explore unexplored areas. Unfortunately, I would call these teleports completely gratuitous. The story basically takes you down one main path. The rest of the threads seem pointless. Basically, you jump somewhere for a minute, pick up a bonus in the form of a conversation with a statue that brings you closer to Kenzer’s world, break the orb with experience (which isn’t much and often isn’t even worth the detour), or find passive skill improvement. But this is such a minor deviation that usually everything turns out right the first time. And if not, then nothing happens.
Source :Indian TV