The immortal problems of Aveum writers accumulate

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Most developers Immortals of Aveuma from a California study Ascendant she should have been given forced leave. The information was voiced by former team member Chris Morness, and it was confirmed by a journalist. Nicole Carpenter from Polygon magazine. Morness estimates the situation has affected about 30 people out of about 50 remaining after significant layoffs last September. Carpenter only mentions “large quantities.”

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“I can’t imagine what this is like because it’s worse than being fired,” Morness writes, apparently referring to the fact that employees on furlough will not receive pay. Replacements will not be available until the “state of emergency” ends.

The studio has been struggling since the disappointing launch of Immortals of Aveum last August. The game, under the EA Originals label, received mixed reviews, but generally saw a decline in sales, which failed to make up for the game’s budget. $125 million. For comparison, that’s a little more than what developers Larian spent on Baldur’s Gate 3, and the writers of Legend of Zelda: Tears of the Kingdom worked with a similar budget.

“The story of Immortals is not over yet. I was the creative director of Dead Space, and people were debunking it for years. I think Immortals will be the same,” the head of the studio said in March. Bret Robbins. But at the moment, the future of the ambitious team is, to put it mildly, under threat.

Source :Indian TV

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