If crunch is the only option, the industry probably deserves to die, says Dragon Age writer and Stray Gods creator

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“The way the gaming industry and game developers are going right now, the way they exist, doesn’t have to look like this,” he tells PC Gamer. David Gaiderformer screenwriter Bioware and currently the leader of a small team Summer autumnwhich debuted last year Stray Gods: Role Playing Musical. This is a reaction to mass layoffs in the gaming industry this year and last year.

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“There is a fear that we will all have to work overtime to create AAA games with a budget of $200 million, with photorealistic graphics and 1000 hours of playtime, and we will have to work ourselves to death, and that is the only way to create games.” Geider thinks.

He adds that if this is the case, perhaps the gaming industry deserves to end. “If It’s right. The thing is, I just don’t think it’s true.”

“At Summerfall we now work four days a week. You just need to create a realistic schedule that doesn’t lie to the people you report to or to your own team. You will have to work with the time you have; “Create a game that makes the most of the time you have, so you have employees who love what they do and don’t feel like they’re just a resource to be used,” Gaider describes his idea.

He wants developers to be treated fairly and supports unions. They’re already showing potential in practice, and they appear to have helped some Activision Blizzard employees avoid being fired during the major layoffs at Microsoft.

Source :Indian TV

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