Details matter, or how LEGO came to life thanks to RTX and Epic

- Advertisement -

Many of us grew up with LEGO sets. Danish blocks are loved by both children and adults. Some collect police stations, others purchase sets based on realistic models. Everyone would probably like to have a Titanic or Concorde at home. Players could also enjoy LEGO in virtual worlds. I can personally mention the saga of games with Harry Potter or Star Wars. The set came into the mainstream thanks to a feature film. So it’s no surprise that the LEGO brand has also joined forces with the hit Fortnite. At the same time, not just skins for characters were created, but almost a completely new game. And it’s worth a try, if only for the nostalgic feeling.

You can approach LEGO Fortnite in different ways. It’s essentially a survival sandbox, but there are no limits to creativity. Following the example of Minecraft (which also interacts with the LEGO set), LEGO Fortnite can be played as a respite, focusing only on building and enjoying the graphics. And I approached this too. We tested the graphics settings on the NVIDIA GeForce RTX 3080, but for complete enjoyment we recommend using GeForce RTX 4070 Super or RTX 4080 Super from MSI. You can find out more about these cards at the end of the article.

- Advertisement -

Epic is using Fortnite as a demo for the Unreal Engine. It currently outperforms the competition, and its fifth generation is used in the latest games that look a level better than titles created in Unity, for example. So LEGO Fortnite is a spectacle that combines the playful world of Fortnite with the bricks of a LEGO set. Plus, everything comes to life thanks to Nvidia technology, which makes a surprising difference.

ABOUT Ray tracing you’ve probably heard this before. This is realistic lighting using rays of light. They are calculated in hardware using RT cores for Nvidia RTX graphics. Thanks to the combination of hardware and in-engine implementation, ray tracing is complex, realistic, and doesn’t require as much power as competitors. The result is much more sophisticated lighting, which we can demonstrate in practice using LEGO Fortnite.

To get you started, here’s a photo of the interior illuminated by the sunrise. We can notice small details in the form of cracks in the walls through which random light breaks through. However, there should be no lighting here at all. The track is lit in a similar way. When RTX is on, the light is directional. We may observe shadows in window frames perpendicular to the light source, a uniform shadow under a figure’s feet, a well-lit footprint, or dark corners in treetops.

Thanks to this detail, the interior appears naturally lit from the outside. Considering the number of windows, the time of day, and the nature of the shiny cubes, this lighting makes sense and adds realism.

If we turn to the other side of the room, we notice a slightly opposite effect. Ray tracing calculates light rays more accurately, which means it also removes them from certain parts compared to the base implementation, if that makes sense. Again, as an example, we can take the ceiling, which, when RTX is turned off, is illuminated almost evenly, including the corner where the light should not reach under any circumstances. On the right side near the window frame we see a light stripe. Although the frame is offset from the wall, there is a gap only on the camera side, and the light spreads from the other side. So in both cases it makes sense to darken those parts, which is what ray tracing does.

Since the translucent gaps along the stairs are not exposed to any light, RTX correctly makes that area darker again. So ray tracing not only adds rays and reflections, but also removes them where they shouldn’t be.

I was able to photograph the most striking example of ray tracing in the details of the more spacious cockpit. Without RTX, again notice the illogically lit walls. With ray tracing enabled, we can see a lot more shading both indoors and outdoors. The difference is really big and you will notice it at first glance.

In nature, the influence of PTX is manifested, for example, in the shading of tree crowns. Without ray tracing, you can see how the tree canopies are green, but without significant shadow. The color palette here is quite boring. By turning on ray tracing, you can see at a glance where the sun’s rays hit the ceiling. The underside of the trees is noticeably darker, as is the lower layer of leaves or the trunk itself.

What DLSS I tried the Performance, Balanced, and Quality modes on a 4K monitor. You’ll need technology at this resolution if you’re going to enable ray tracing. I had an NVIDIA GeForce RTX 3080 graphics, and DLSS offered me several dozen additional frames per second.

The quality of DLSS in LEGO Fortnite is at such a level that you won’t even notice the difference. Below you can see three screenshots from DLSS in three modes. The difference, even when zooming in on a specific area, is almost unnoticeable. More likely, you’ll notice different lighting due to shifting game time or trees moving in the wind.

Supersampling using machine learning is so good that I wouldn’t be afraid to play in performance mode all the time. At this point, the image is generated at half resolution and added using artificial intelligence.

In fact, the differences here are so small that I can’t point them out. To make a scientific comparison, I would have to stop time in the game so that the trees and the Sun didn’t move a single pixel. But the player will never engage in such a comparison. The quality of the resulting image is almost identical to the eye. On the other hand, the difference in FPS is known.

I noticed a difference of about 13 fps between performance and quality modes, which is good enough as we approach the 60 fps limit. Just for fun, I also enabled TSR High in native mode. This is a temporary super resolution in native resolution. In terms of performance, the result was not so terrible, but in detail it was already clear that DLSS was much better. For example, the leaves on the trees were pixelated and overall blurry.

With anti-aliasing and super-resolution turned off completely and world rendering scaled to 100%, the FPS level dropped to 30. At this point, the game was noticeably slower, and the frame rate often dropped below 25 FPS.

If we compare only DLSS modes, the difference between high-quality and balanced is 12% FPS. Between quality and performance there was already a 27% increase in FPS. This, of course, is not enough. If you get 47 or a stable 60 fps, you’ll know it. Compared to native mode, which had frame rates of less than 30 FPS, this is an improvement of more than 100%.

Finally, I have a short demo of Lumen hardware accelerated lighting. Thanks to this technology, reflections and shadows will appear even if the object is not in your field of view. For example, here it is almost impossible not to notice the shadow of the mountain reflected from the lake. If Lumen and hardware acceleration are not working, the shadow will disappear as soon as you can no longer see the mountain directly. It was as if she wasn’t there at all.

With new video cards the difference is even more noticeable. The new RTX 40 Super series models have more RT and Tensor cores and can handle RTX and DLSS even more efficiently. The tested GeForce RTX 3080 can barely cope with ultra-details at 4K resolution, and DLSS is a must here. In case of purchase, for example RTX 4070 Super from MSI You can also enable DLSS 3, i.e. generating entire images using artificial intelligence. They are interspersed with real images created directly by the game. You really won’t notice the difference, and the FPS increase is even greater. The GeForce RTX 4070 Super is great for QHD resolutions, but for 4K gaming it’s the one you’ll want. RTX 4080 Super with more video memory (16GB) and especially higher gross performance.

In both cases, you can choose MSI graphics cards with a Ventus 2X or 3X cooler for the RTX 4080 Super. Both graphics cards are slightly overclocked by default to achieve even greater performance. RTX 4070 Super 12G Ventus 2X OC at the sale you can buy less than 17 thousand crowns. For RTX 4080 Super 16G Ventus 3X OC you give 28,890 CZK.

Source :Indian TV

- Advertisement -

Subscribe

Related articles

Metal Eden was postponed for the summer

The developers want more time for final adjustments. If you...

How were the remaster of the PlayStation 5 and PlayStation 5 Pro? – Indian

Sony regularly brings us Remaster/Romeki of his first games....

Space Marine 2 Historically organized pulling up the best year

The publisher doubled the current record in sales. Publishing Disruption...

11 bits compared to the weak last year significantly financially improved, dragged Frostpunk 2

The indication also flourished, Tauma failed. Polish studio and publication...

Battle laboratories boasted in a short demonstration by a destroyed environment

The developers looked at the curtains of new systems. News...

LEAVE A REPLY

Please enter your comment!
Please enter your name here