Final Fantasy VII Rebirth analyzed by Digital Foundry

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On Thursday, an embargo was introduced on the long-awaited RPG Final Fatnasy VII Rebirth, the second part of a trilogy of remakes of the popular seventh part of the famous series from Square Enix. And in addition to the classic reviews, we also received technical analysis from Digital Foundry, albeit a little shorter than we are used to, mainly due to the limitation of what can be shown in the videos.

In any case, Oliver Mackenzie spoke about the most important thing. As we already know from the demo, the game offers two modes: Quality and Performance. The good news is that the frame rate in both cases is very stable, and while there may be some drops, it shouldn’t be anything significant. The quality provides stable 30 FPS and 60 FPS performance.

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But the graphics are worse; as in previous Final Fantasy games, they are somewhat inconsistent. McKenzie creates excellent cutscenes and carefully crafted character models. However, it is weaker when it comes to detailing some assets, especially rocks and other exterior objects.

The lighting isn’t the best either, according to MacKenzie, with shadows often only jumping at very close distances and otherwise not very detailed or non-existent. The positive news in this regard is that the location from the demo seems to be the least developed, and gradually we will get to much more beautiful and colorful locations, where the problems are no longer so big.

However, the issue of image quality remains. In terms of settings, both modes are almost identical, but the difference in resolution is noticeable at first glance. Graphics have a native resolution of 4K or slightly lower, with performance ranging from 1080p to 1440p. The problem with the Performance mode already featured in the demo was that it looked extremely blurry, much more than it should have been at a similar resolution. A few days ago, the developers changed the scaling method in a new patch, but this is not a perfect solution. Now the image is no longer blurry, but pixelated. The difference can be seen in the video.

Overall, visually, Rebirth manages to be very impressive at certain moments, but also quite disappointing. It offers some improvement over Remak, although the game is still built on Unreal Engine 4, but the experience is marred by issues with image quality or low-resolution textures. In any case, the plus is the very stable frame rate.

Source : Zing

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