Construction strategies, and mainly about city management, have long become my favorite genre in which I relax. It’s amazing how in a few hours a huge living metropolis can be created around a couple of randomly laid roads.
Cities: Skylines managed to do what SimCity failed to do. The developers at Colossal Order have a head start on creating simulations for years to come.
The real-time functional calculations of a city weren’t just an abstraction of percentages and numbers scattered across tables: how you built and shaped the city directly impacted its success. However, the sequel, Cities: Skylines, promises simpler tools, more detailed maps, more accurate simulation, more modern graphics, and a more stable system than ever before.
Well… that’s all true, but only when the game actually works. Maybe grab your expectations and enthusiasm right now, scoop it all up and throw it out the window just as much as the developers optimized this game. Maybe you’ll hit the developers in the head with that bullet and they’ll realize they probably should have delayed the game.
Cities: Skylines II is a building strategy game where you play as the mayor. You must provide everything that such a city needs: build road infrastructure, provide electricity, provide clean water, remove garbage, delimit residential areas, decide where to locate shops, factories, parks, establish public transport, healthcare and education.
If this description seems complicated, that’s because it is. Skylines is generally a slower game that offers a ton of detailed customization if you know where to look for it. You can turn roads into grassy avenues, but you can also ban parking on them or mark places where cars can enter the streets and thus influence how residents move around the city.
You will experience dramatic moments when you have to deal with various problems in the form of insufficient health insurance, passable roads for fire trucks during summer fires, or helping residents after natural disasters such as tornadoes or floods.
Source :Indian TV
